Yeah this was definitely one of my favourites from the cgarchitect entries. Really nice integration, quality and finish.
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Nodre - animation
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Boom Mic Alert!! at about 00:00:52:00
Great work otherwise. I love the builds. And the PFlow stuff. I've been having fun with that too. I would love to be able to use it in a real project. There is so much potential there. Did you use collision tests to trigger the particle timing?
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Originally posted by jonahhawk View PostDid you use collision tests to trigger the particle timing?
The client actually named that shot 'boomshot' when they sent the frames overGuess it was too late to do anything about...
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Originally posted by cubiclegangster View Postsomething panel based (like the tower and offices) are done with particle flow.
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Originally posted by Sazzle74 View PostAmazing work - I'm inspired to try particle flow now! I worked through a couple of basic tutorials I found online the other day but I'm wondering if there are any tutorials covering anything more complex such as the buildings you did. How can you get all the windows/panels flying in and landing in the correct location? When I tried using Pflow I realised you can make the particles any required shape but it seemed random as to which order they land, even if you have a template for them to follow. Thanks for any help....
P.D. Thanks Joost ink, I downloaded the h264 code and it works great!!!show me the money!!
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Originally posted by Sazzle74 View PostWhen I tried using Pflow I realised you can make the particles any required shape but it seemed random as to which order they land, even if you have a template for them to follow
Oh, and no reverse animation necessary...
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Originally posted by jonahhawk View PostDo some research on Birth Script. It is a rather simple bit of scripting that will place particles at specific locations; such as at every vert or every poly center. Then take a clue from the collision objects comments. Spend a week or so and try and figure it out on your own. You will learn so much. If you are not a scripter (I am not either) it will take some time to learn a little scripting but it will really pay off in the end.
Oh, and no reverse animation necessary...
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I'm interested to know the shutter speeds you used on the vraycamera to achieve that level of motion blur.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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wow - no vraycamera. I didn't expect that!Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Probably started reading them and clamped my hands over my ears..."no no no no NO!"Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Just saw this animation, a little late I know.. But have to say it's probably the best arch viz animation I've ever seen, so many great aspects in it. Keep up the great work.
/Thomas
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