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I do the Greeble stuff just cause I love the results of the very fine detailed shading. I find it to be a gorgeous application for abstract artwork. And of course, it has so many possibilities that you can never run out of ideas.
Originally, I DID use them for GI testing - it's great for testing speed and quality. Artefacts show up in creases with some rendering engines
As for the technical stuff, it's just simple layers - volumetric is simply done with scanline renderer. There are probably around 12 layers - glows, optical color effects, speculars, shadows, etc. It's mainly playing with lighting.
The visible grain is due to the levels which I had to boost (too much).
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