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  • Flatlet interior

    Hello,

    Here is some of our latest projects finals.
    Post productions tips and C&Cs welcome!!!





    Thank you
    Best regards
    Martin
    http://www.pixelbox.cz

  • #2
    Very very nice....... i dont think you really need production tips... looks like youve got your render techniques under control already. Any hint at your working method?

    Very nice mood and wel lit an clean renders.

    Comment


    • #3
      Thank you!
      I guess these benefit from the small size of the rooms as it is so much easier to give them feel as theyre being lived in

      Most of the mats have some sort of a reflection..either through a map or falloff.
      Lighting is vraysun, sky, plus additional lightin in the windows set to 2nd bounce...

      i am after some additional tips for PS that could sexy it up a bit more as i really want these to look more photoreal

      i was thinking of some chromatic aberation perhaps? or maybe reduce the saturation a bit more...dunno...have been looking at it for far too long ))

      BTW.....some really nice stuff u ve got on your websites!
      Martin
      http://www.pixelbox.cz

      Comment


      • #4
        here is a little update in PS
        less saturation, some noise, a bit of bucketing and lens distortion

        Last edited by PIXELBOX_SRO; 04-10-2008, 03:19 PM.
        Martin
        http://www.pixelbox.cz

        Comment


        • #5
          Have you at all touched these renders after max(or other proogram) I would like to see the original renders straight from vray if you have... would give some insight in your results straight from vray...

          Also what render method is this? lwf and gamma settings?

          I like your first ones better... it is somehow more pleasent to look at.

          Greets,

          and thnx for your nice words

          Comment


          • #6
            Scenes and renders look very nice! I think that if you want to push the photorealism you may want to remove some of your post-production work. The heavy AO look and the glow make it feel more illustrative, to me anyway. Adding some depth and contrast like you did for the second set is okay, but I would go about half as much and do it to the raw renders, without the glowiness, and see how that works.

            b
            Brett Simms

            www.heavyartillery.com
            e: brett@heavyartillery.com

            Comment


            • #7
              Very nice images indeed, and a great choice of colors and materials. Lately I ad to work on several interiors where the design was actually bad as hell, so it's refreshing to see some harmony.

              Personally, I don't think the output needs any more pp, the second upload is no better in any aspect compared to the first one especially considering you even added some noise.

              Best regards,
              A.
              credit for avatar goes here

              Comment


              • #8
                Aldaryn:
                Thanks. When i look at the second upload now in the morning, i think the same ))
                Designwise...yep this was a nice client so they left all the design on us, they only had one condition and that was to use some vibrant and contrasting colors.

                Simmsimaging:
                Thanks, strangely i have not used any AO pass...just added a film effect to the last upload. i do agree though that the glow might feel a bit contraproductive in order to achieve more photorealism...it is a shame vray doesnt do any effects such as specular glow and such seen in maxwell....
                BTW...when u save renders to a RAW format...do u burn in gamma or do u do that in PS afterwards?

                Nelis:
                Will post some straight out of vray images...
                Its LWF with gamma 2.0 and the gamma and exposure is tweaked in PS afterwards....i find it a bit bettrer lately to burn in gamma as it gets rid of GI noise quite a lot,especially on dark materials and dark shadows (night scenes r impossible to do without burning the gamma in imo)
                Last edited by PIXELBOX_SRO; 04-10-2008, 11:56 PM.
                Martin
                http://www.pixelbox.cz

                Comment


                • #9
                  straight out of vray render (only gamma was corrected in PS to get rid off the washed out look)

                  Martin
                  http://www.pixelbox.cz

                  Comment


                  • #10
                    Simmsimaging:
                    Thanks, strangely i have not used any AO pass...just added a film effect to the last upload. i do agree though that the glow might feel a bit contraproductive in order to achieve more photorealism...it is a shame vray doesnt do any effects such as specular glow and such seen in maxwell....
                    BTW...when u save renders to a RAW format...do u burn in gamma or do u do that in PS afterwards?
                    I guess it's just something in the post work that brought out the AO look to my eye then

                    I think your last version is much closer to realism, but I do think a bit of the treatment you gave the second posting, but not as much as there, would help.

                    I save my renders out to .exr all the time now so the gamma is not burned in, and using a 2.2 LWF in Max, when opened in photoshop they do not appear washed out anymore.

                    b
                    Brett Simms

                    www.heavyartillery.com
                    e: brett@heavyartillery.com

                    Comment


                    • #11
                      yep thats what i do..i save em to EXR with gamma se to 1.0 in color mapping, and they come out nicely in PS

                      but

                      if u get GI noise in your scene in darker areas, its better somehow to calculate the scene with burned in gamma and then correct the washed out image in PS...this way u get much cleaner results

                      also i suspect saving to RAW instead of EXR could give much more control over the imeg properties...but ive never tried it will have to give it a go
                      Martin
                      http://www.pixelbox.cz

                      Comment


                      • #12
                        I'm not sure how all that works really. I just follow the general guidelines from the forum and Chris Nichols Vray vid from Gnonomology and leave the 'adaptation only' checkbox on all the time. I'll try it your way next time I have a GI noise issue though - thanks for the tip.

                        I don't know about RAW format from Vray - never tried and did not know it was even an option. It would be great though. Of course you can always access those options through 8bit tif or jpg images in Photoshop, but it's probably not quite the same.

                        b
                        Brett Simms

                        www.heavyartillery.com
                        e: brett@heavyartillery.com

                        Comment


                        • #13
                          that pear image u ve got on your webpage is really lovely
                          Martin
                          http://www.pixelbox.cz

                          Comment


                          • #14
                            Thank you!

                            b
                            Brett Simms

                            www.heavyartillery.com
                            e: brett@heavyartillery.com

                            Comment


                            • #15
                              U2 fan are you? :P

                              Very nice images, but some of the kitchen appliances and the shoes look a bit oversized compared to the rest of the interior.
                              www.artbyarjan.com - Online portfolio (temporarily offline)
                              @home:
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