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My First interior (and vray) images

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  • My First interior (and vray) images

    Hi everybody,

    Here's my first work after purchasing vray a couple of weeks ago. I'm quite happy with the result but realize that I'm still far from achieving the photo-realism I've seen in some other posts in this forum. Any comments as to what could be done better would be greatly appreciated!

    I know I will need a HDR image to use as background (If I don't want to model it, anyways), but have yet to find one that looks good. The thought is to animate camera movement and the wind blowing in the trees (outside) and curtains.

    Also, the shadows cast by the trees outside on the rear wall where the sunlight hits look very "speckled". Can anybody tell me why that is? The trees were modelled with treestorm...

    I hope you can help with some feedback.

    Thanks!

    Anders






  • #2
    Interior

    Except for the noise it looks quite nice. The materials look a little flat, but nothing some displacement and/or bump wouldn't fix. Way better then some of my first interior.

    Good job!
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      for your splotches you need a higher quality IMAP, read up the manual http://www.spot3d.com/vray/help/150R1/ here and see if you can dial up the settings!

      Really great first render (as glorybound said above) it's leagues better than my first! Keep it up and keep posting.

      -Colin
      Colin Senner

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      • #4
        Very good first render indeed. However there appears to me to be some serious issues with the scale of the model. The furniture seems small (especially dining table and chairs), the steps and patio doors seem huge, and there is too little head room to stand up from the sofa's.

        Have you modelled to scale or by eye?

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        • #5
          Thanks for the positive feedback! (Don't hold back on the criticism though, I want to learn! )

          Glorybound: I've never used displacement before, but this gives me a reason to read up on it. thanks.

          MoonDoggie: I'm assuming IMAP is the irradiance map? I will definitely try to fix the values tomorrow.

          tct70: It's modelled to scale, but I see what you mean. The steps were deliberately made big to make them function as a sitting surface, but I agree that it might distort the perspective somewhat.

          I really like the realism in some of the very white and clinical renders I see on here (similar to the renaissance showcase by purerender) but find it hard to achieve with my more wood-heavy scene. I dont know whether my problem is with my choice of textures/materials or if it's more a matter of lighting and general settings (the whole scene is illuminated by a vraysun, as you might have guessed)

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          • #6
            If you're looking for a more sterile environment, you need a wood that matches that description. The one you've picked is beautiful, however it shows wear and tear, looking at the purerender renaissance project clearly the wood chosen was flawless (un-knotted etc). Try some other ones.
            Colin Senner

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            • #7
              yeah its pretty good, just needs a bit more render time to fix the glitches.
              WerT
              www.dvstudios.com.au

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              • #8
                nice start. I think maybe a bit more light in the scene may also help with the blotching but other than that, it is most likely due to IrMap settings. Some people decrease the lower value down to about -6 as it tends to smooth out the large flat surfaces. So something like -6/-1 is something i would consuder typical these days

                more light usually makes things look smoother and sharper but you need to control the blown out areas. I guess its just a matter of finding a good balance that suits you as people do varying degrees od post-production work to tweak the lighting

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                • #9
                  Thanks. I toyed around with the settings and found that the blotching was mostly due to the low number of shadow subdivs in my vraysun (which I upped from ten to forty-eight). I also got my animations working (the curtains and the treeshadows), so now there's just some tweaking left. I'll be sure to post the final animation when it's done!

                  ps. I just rendered a test animation in 320x240 and was only 80 frames into it in 15 hours. Guess I need a new computer

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