Yeah, really original title. Just for fun on a Saturday afternoon after fooling around with the facade for a bit and then wanting to render it already. It was a good exercise in finding optimal IR settings - some of the corners were giving me hell but I think I found the perfect balance between speed/result. The large stone textures bumped the rendertime up significantly, and the Ivy I guess, although I swapped the leaves out with a custom geometry-only leaf. The ivy is noticeably repetitive and cardboard-y, I need to work more on the shader and add some translucency and noise to break it up a bit and maybe add 2 or 3 more textures to fool the eye, but i'll probably model more of the facade before I get back to that.
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