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Hello:
Good one.
In the thecnical aspect, what first call my attention, is the color aberration on the original photo, o think you could beneficiate of that, and apply that effect to your render, it would came out even more integrated i think.
Cheers.
Hello:
Good one.
In the thecnical aspect, what first call my attention, is the color aberration on the original photo, o think you could beneficiate of that, and apply that effect to your render, it would came out even more integrated i think.
Cheers.
Agree...
Nothing wrong with a bit of camera aberration a Al?!
Yeah, the bottom windows are a weird brown/bronze tinted glass.. Not my cup of tea, and quite tricky to get looking like the original building. Hmmm color abberation. I see where you're coming from.. That reminds me of another render I've recently done for fun.. I'll post it soon.
great work...just one comment though on the glass...
I would expect to see it reflecting something else in the city but it looks a bit like it is reflecting a blank background of gradient to match the background photo colours?. maybe it is almost worth building the buildings that would be reflected at this angle or else map a photo to a reflection plane somehow.
I guess someone else mentioned this but some slight noise filter on the final 3D image may help it tie in with the background photo as well. Gausian blurr and then unsharp mask as well has worked ok for me as well in the past just to make the 3D elementsd look slightly less perfect(although there may be better ways- most of my jobs suck in comparison!)
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