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hey guys, thanks again for the comments,
i use for dof frischluft/lenscare i really like it,for glare mostly from photos or self created it depends on the situation.
about the reinhard yeah i found to use a curve inside vray frame buffer to work more like the human eye somehow but that curve may change if theres supoused to be a lot of light, but the good thing is you dont wash out colors plus you can control burn output so you can have enough light without too much burned surfaces may need to explain it with images :P
hey nikki
well, i just have to say thanks again for the nice comments
hey guys, thanks again for the comments,
i use for dof frischluft/lenscare i really like it,for glare mostly from photos or self created it depends on the situation.
about the reinhard yeah i found to use a curve inside vray frame buffer to work more like the human eye somehow but that curve may change if theres supoused to be a lot of light, but the good thing is you dont wash out colors plus you can control burn output so you can have enough light without too much burned surfaces may need to explain it with images :P
hey nikki
well, i just have to say thanks again for the nice comments
Very nice images. I saw them on your cgsociety page a while back.
Some more explanation into the reihard workflow would be great if you have time. Do you change any of your gamma settings at all? Are things colour corrected? Or is it all just a standard gamma 1.0 workflow with just those adjustments in the frame buffer? If so, how do you match what you see in the material editor and what is rendered? Is there a bit of guess work involved?
Thats alot of questions for now so i'll leave it there
Amazing images! I've always been a big fan of your work. I do have a question about how you go about modeling the upholstered furniture (specifically the leather ottoman in these images). It is always detailed so well and the random folds are subtle but very realistic. What kind of workflow do you use? Poly-modeling? Patch-modeling? Nurbs? Cloth modifier? Zbrush?
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