Hi guys,
Switched back to vraydisplacment grass for this one. Not sure why, but renders were WAY too long for this one. It was a remake of an old scene, so maybe that's why (some leftovers). The render was saved as exr and then edited in PS. But still I get ugly white edges. First when I convert it to 8bit they are reduced, and I apply matting to remove, but still not nice. It was saved with premultiplied alpha checked.
Also, when I save exr, there is no separate alpha channel in PS, it's like burnt in or something, how do I extract it in PS?
thx
cheers
Switched back to vraydisplacment grass for this one. Not sure why, but renders were WAY too long for this one. It was a remake of an old scene, so maybe that's why (some leftovers). The render was saved as exr and then edited in PS. But still I get ugly white edges. First when I convert it to 8bit they are reduced, and I apply matting to remove, but still not nice. It was saved with premultiplied alpha checked.
Also, when I save exr, there is no separate alpha channel in PS, it's like burnt in or something, how do I extract it in PS?
thx
cheers

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