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    Hello this is our last work, lele workflow (thanks), i love this workflow but it's hard to sample in some area...
    Cheers
    Nys

    www.rsi-studio.com
    Attached Files

  • #2
    Really nice work.
    Mike Henry
    http://mhenry.cgsociety.org/gallery/

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    • #3
      if u are asking to solve the light leaks problems in the corners (between ceiling and walls) in the last two images, i suggest to check on the check sample visibility option in IRRAD MAP options
      Not bad the images.
      Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

      https://www.facebook.com/essetreddi..../photos_albums

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      • #4
        thanks for your coments

        Thank you, i will check the sample visibility option.
        For the noise, maybe it's not the good forum section... and maybe I should ask directly to Lele if he know about this.
        Thank you and have a good WE

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        • #5
          Originally posted by pengo View Post
          if u are asking to solve the light leaks problems in the corners (between ceiling and walls) in the last two images, i suggest to check on the check sample visibility option in IRRAD MAP options
          Not bad the images.
          That won't help much as the IR passes are more than enough to pass away the leaks.

          My suggestion is:
          Because your LC sample is very small (size)... do the following.
          1/ Increase the size to like 0,01 or 0,05....
          2/ Use prefilter of LC - with a setting like : 150 or 200
          That will smooth the LC solution, so the IR calculations would be different. Actually you
          can try using a lower IR like -3/-1.

          DO a crop and see if that works better for you !


          Best regards,
          nikki Candelero
          .:: FREE Your MINDs, LIVE Your IDEAS ::.

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          • #6
            Thanks for your advice Candelero, i have made some test with your settings:
            1st crop is with

            Lightcache 0,05
            prefilter 150
            IR -3/-1

            2nd is

            lightcache 0,05
            prefilter 150
            IR -3/1

            I aslo include the prepass, i think that there are some leaks due to the geometry, but it's really hard to get rid of the noise (third image) in dark areas. I'm using Lele tricks, so I let the vray sun intensity at 1 and i put the rgb multiplier of the materials at 0.5.
            Attached Files
            Last edited by RSI; 01-02-2009, 12:14 PM.

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            • #7
              Verify if u have in scene's geometries complanar faces, the noise could come from this cause and u can try for first to use a different value of 0 something like 0.001 in secondary Bias option (in global switches settings)
              And maybe using classic LWF (not 0.5 for the materials) solution could help to get less visible noise
              Hope it helps
              Last edited by pengo; 01-02-2009, 01:43 PM.
              Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

              https://www.facebook.com/essetreddi..../photos_albums

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              • #8
                You could also try the "Universal V-Ray 1.5 settings", the only setting that has to be changed to get clean renderings is the noise threshold.

                http://www.spot3d.com/vray/help/150R...nisettings.htm

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                • #9
                  Does the Color mapping gamma of 2.2 with Don't Affect Colors Tip help things here? I use that to get better sampling in the darker areas. But I may not fully understand its use... brain too full

                  from the tutorial here:

                  http://www.aversis.be/tutorials/vray...l_gamma_03.htm

                  Color mapping quality section

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                  • #10
                    I was having a very similar looking problem in a test file recently. I ended up raising the IM subdivisions /interpolations to around 80 and 100, and then turning on Detail Enhancement. That seemed to help smooth it out, but nothing else was getting rid of the splotchiness for me.

                    b
                    Brett Simms

                    www.heavyartillery.com
                    e: brett@heavyartillery.com

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                    • #11
                      i thought lele's work flow was gamma 2.2 with .5 bright textures?
                      WerT
                      www.dvstudios.com.au

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