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if u are asking to solve the light leaks problems in the corners (between ceiling and walls) in the last two images, i suggest to check on the check sample visibility option in IRRAD MAP options
Not bad the images.
Thank you, i will check the sample visibility option.
For the noise, maybe it's not the good forum section... and maybe I should ask directly to Lele if he know about this.
Thank you and have a good WE
if u are asking to solve the light leaks problems in the corners (between ceiling and walls) in the last two images, i suggest to check on the check sample visibility option in IRRAD MAP options
Not bad the images.
That won't help much as the IR passes are more than enough to pass away the leaks.
My suggestion is:
Because your LC sample is very small (size)... do the following.
1/ Increase the size to like 0,01 or 0,05....
2/ Use prefilter of LC - with a setting like : 150 or 200
That will smooth the LC solution, so the IR calculations would be different. Actually you
can try using a lower IR like -3/-1.
Thanks for your advice Candelero, i have made some test with your settings:
1st crop is with
Lightcache 0,05
prefilter 150
IR -3/-1
2nd is
lightcache 0,05
prefilter 150
IR -3/1
I aslo include the prepass, i think that there are some leaks due to the geometry, but it's really hard to get rid of the noise (third image) in dark areas. I'm using Lele tricks, so I let the vray sun intensity at 1 and i put the rgb multiplier of the materials at 0.5.
Verify if u have in scene's geometries complanar faces, the noise could come from this cause and u can try for first to use a different value of 0 something like 0.001 in secondary Bias option (in global switches settings)
And maybe using classic LWF (not 0.5 for the materials) solution could help to get less visible noise
Hope it helps
Does the Color mapping gamma of 2.2 with Don't Affect Colors Tip help things here? I use that to get better sampling in the darker areas. But I may not fully understand its use... brain too full
I was having a very similar looking problem in a test file recently. I ended up raising the IM subdivisions /interpolations to around 80 and 100, and then turning on Detail Enhancement. That seemed to help smooth it out, but nothing else was getting rid of the splotchiness for me.
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