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  • Hope House

    Here is an image I just completed. Somethings I like and some things I wish I had time to change. The render region in SP3 is really a time saver, thanks!

    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    Bercon Tile

    I tried using the Bercon Tile for the roof, but to no avail. Does anyone have any tips? I tried everything on the roof, but I couldn't pull anything off. Since every building, for the most part, has a roof it would be nice for a simple to use shingle generator. I have invested in all kinds of texture maps, but all tile really bad.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      I personally found a tiles map to be the best, least tiling map for shingles, although I don't do too many of them. You can use some mix maps if you want to work in some color variations, and a displacement map with horizontal lines to give it a little depth.
      Tim Nelson
      timnelson3d.com

      Comment


      • #4
        I've used Bercon tiles for brick walls and love the effect. It seems to me that the system might be a little to much for a series of roof tiles though. Have you thought about just modeling the roof tiles? It might not be as time consuming as one might think (array). The poly count will be pretty bad though.
        Mike Henry
        http://mhenry.cgsociety.org/gallery/

        Comment


        • #5
          Roof

          Thanks Henry. I just got a new machine with 16Gb of ram. I am loving being able to add more detail. If I can't get the time generator to work I'll try modeling them.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #6
            Roof Plug-in

            Has anybody tried and successfully used this plug-in?

            http://www.batzal.com/index.php
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              Roof

              Downloaded, tried, and love it! I'll post an update tomorrow.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                cant see the image bobby?
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

                Comment


                • #9
                  Fine here.......!

                  Comment


                  • #10
                    fine here too. looks great, if a little under-exposed.

                    Comment


                    • #11
                      Hope House

                      Here is an update. The shingles are geometry using random material ID's.

                      Last edited by glorybound; 10-03-2009, 07:02 PM.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Hey Bobby,

                        Rendering is looking good. I'd just make your color variation on those suckers a little more subtle, and I think you'll have it. Large planar surfaces are always a such a pain.


                        Agreed with timmatron: for expediency, it's fairly difficult to beat a gradient based roof tile displace map based off a 'tiles' shader. In more recent times, I've come up with some pretty robustly tiling diffuse roof materials by multiplying a nice plain asphalt roof texture with a 'tiles' shader making sure to match the spacing between the two maps. You can set the tiles horiz. and vert. count at a number sufficiently high to create enough shingle variation to avoid apparent tiling; then just set the u/v tiling for the asphalt texture to a multiple of the total number of tiles in your tiles shader. At that point you can play with tinting & variation in the tiles shader to get rid of those roof tiling issues once and for all. Sometimes takes a while to get everything lined up; but once you have it it's always quick to modify. =)

                        Cheers!
                        Dave

                        Comment


                        • #13
                          weird that I cant see the link again....
                          Chris Jackson
                          Shiftmedia
                          www.shiftmedia.sydney

                          Comment


                          • #14
                            Nice Update! Roof looks much better.
                            Mike Henry
                            http://mhenry.cgsociety.org/gallery/

                            Comment


                            • #15
                              grass

                              The grass was a mixed map with a noise mask. I made one material ID 1 and the second ID 2. I applied a vraydisplacement to ID 1, but it effected both. Is this not possible or am I missing something?
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment

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