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  • Peroni Bottle

    Hi All,

    Here is my first image post on here, this is something that I have done in some spare time at work for a portfolio piece. Comments more than welcome, let me know what you think



    Tarik

  • #2
    Hi there. Good first post. Nice lighting and modeling. The only thing that that I think may need work is the water droplets on the outside of the bottle. They look a little strange to me..maybe a little flat. It may be worth creating a duplicate bottle and then appying a water droplet map to it and then using displacement with water level so that it only shows the droplets. Another way might be to use particle flow and blob mesh...ive not done it before so not sure what the best method would be.
    Regards

    Steve

    My Portfolio

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    • #3
      I agree that most of it looks quite good, but that there is something not quite there with the water drops. They look a bit darker than I think they should, so maybe something is going on there that is making them read too flat?

      b
      Brett Simms

      www.heavyartillery.com
      e: brett@heavyartillery.com

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      • #4
        Thanks for the comments stevesideas & simmsimaging.

        I can see what you both mean. I did do the droplets on a seperate plain and used the water level but i had some problems trying to make all the droplets not appear to extreme. Perhaps it is my water level that is cutting them off to short

        Just want to say thanks to simmsimaging for the help you gave me
        Last edited by tarik2d; 24-03-2009, 06:25 AM.
        Tarik

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        • #5
          It might be because the drops are just 'there' - on the labels theres no trails or slightly wet patches, it either has a drop or is bone dry. Cant imagine it's an easy thing to nail though.

          Fantastic work otherwise though.

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          • #6
            Tp be a first post u promise well
            Very well done.
            I think the critiques that can be done to make it more close to the reality as possible are not so much.
            And others yet told the most importants details to add
            Congratulations
            Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

            https://www.facebook.com/essetreddi..../photos_albums

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            • #7
              cubiclegangster - yeah thats a good point, having a few strong unique running droplets would work well. Thanks



              pengo - Thanks
              Tarik

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              • #8
                looks great from where I'm sitting - em peroni ...

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                • #9
                  I saw this right after I woke up this morning and it looked good, I mean, I almost called in sick and went and bought a six'er, heh

                  already looks good, looking forward to a few tweaks.
                  Eric Boer
                  Dev

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                  • #10
                    Adam H. Stewart, RErender

                    thank you very much to be honest I still havent actually tried one yet, I'll have to this weekend
                    Tarik

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                    • #11
                      Peroni is a good clean beer - you're missing out man :]

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                      • #12
                        the droplets do look a bit off. Does the back face of your droplets (the one against the bottle) sit coplanar with the glass surface, slightly away from the glass surface or slightly inside the glass surface? I remember reading a tutorial that when you have water touching glass you need to put the waters surface slightly 'inside' the glass to have it render properly. In other words they should overlap slightly. Other than that it looks fantastic.

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                        • #13
                          Adam H. Stewart - lol i missed out on it again this weekend

                          Burnsyman9000 - they sit slighty off the bottle ever so slightly. Thats interesting, do you have a link for that tutorial? I did wonder if the water droplets would work right if they had no back
                          Tarik

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                          • #14
                            I honestly don't remember where I was it, but I remember clearly that it was a glass full of water and that the water geometry should be slightly larger than the inside surface of the glass. I tried the tutorial and it did look much better when modeled that way. I often add wine and drink glasses as clutter in my interiors and they are all modeled like that and look correct.

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                            • #15
                              Yep - it's vlados tutorial on rendering intersecting surfaces - http://www.spot3d.com/vray/help/150S...sinterface.htm

                              The main point of it is as you say vray will understand the surfaces correctly if one if going through another so yep you should have some overlap between your droplets and the outer faces of the bottle. You can use particle flow for this, birth spheres on the surface and use a slight offset so they aren't half in, half out. Personally I use a splat bump map for this type of thing but I'm normally doing smaller droplets.

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