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  • #16
    I think he means that not everybody can learn how to paint a beautifull picture by hand - but 3D you can tweak, change and keep pushing buttons until it looks good.

    But thats just how i read it, and I kind of agree... but not wanting to insult anybody of course.

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    • #17
      hi

      What I mean is this:

      To be a great painter you need innate skill - there is something very specific about the hand eye relationship that people either have or have not. Some people can draw some cannot.

      Since playing with Imagine on the amiga I realised that here we have a tool that enables people who cant draw to make convincing images of stuff: a way of bridging the gap between the hand and the eye.

      3d has so many facets now, its difficult to quantify what defines 'talent really. Be it a building or a trailer for a game, much of the narrative, and content is already there. The 'homogenising' process for any 3d job is where the challenge lies, and this has many forms for different people.

      For me personally skill has boiled down to producing just the 'right' amount of output in a short period of time, with in-built facility to make changes quickly - typical for the commercial architecture world. For others (especially hobbyists) its about prodcing images with no optimisation at all, over long periods. For spot work (including trailers) and animation like this the product is normally the result of the contract. As a rule of thumb Arch-vis animations tend to command substantially smaller budgets then say tv spots of computer game trailers. This is not to detract from the 'polish' of the final product - but is important to understand when appraising the work.

      As a result of considerable experience in the industry since 92 I don't get dazzled by good spots, or further up the food chain companies like the mill or MPC because as far as I'm concerned theres nothing new here. Its just solid 3d work, done to a budget and leveraging the tools and computer power thats available at the time.

      This is not meant to detract from the work (which is great apart from the water) but just to put a bit of perspective on it really!

      A conversation about 3d artists would be a whole different thing entirely -
      Last edited by deflix; 03-04-2009, 04:27 AM.
      Immersive media - design and production
      http://www.felixdodd.com/
      https://www.linkedin.com/in/felixdodd/

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      • #18
        A lot depends on who (or what) you consider to be a good painter (or painting) really. You can't, for example, compare this trailer to a Constable.

        However, you can compare aspects of this trailer to aspects of your own work: the detail of the modelling, the detail/reality of the textures, the level of detail in the background plate, the attention to lens/optics effects (DOF, bokeh etc), timings, dynamics, composition... I agree, 3D does have many many facets these days, and it just adds to the number of things we can compare, contrast or try to emulate.

        I do get dazzled and excited by other peoples work. For me, its what keeps my work interesting and new - the challenge to emulate things I have seen elsewhere. These could be images on this forum or the latest blockbuster film at the cinema (not that I've been to the cinema in the last 3 years - you can blame my 3-year old for that!)
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

        Comment


        • #19
          Originally posted by deflix View Post
          Its just solid 3d work, done to a budget and leveraging the tools and computer power thats available at the time.
          The problem with that perspective is the word 'just'. If it was a case of 'just' then there would be 20 studios producing work of this quality starting up every day.

          It's far too easy to see an end product & distill the effort that's gone into creating it into a 'just'.

          Just solid 3d work? Just solid modelling, just solid texturing, just solid rigging, just solid lighting, just solid storyboarding, just solid direction, just solid layout, just solid animation, just solid effects, just solid editing, just solid comp & post production...etc.

          Anyway, I could rant on all day, so I'll stop.

          All that nonsense aside - fantastic work.
          Last edited by AJ Jefferies; 03-04-2009, 05:40 AM.
          MDI Digital
          moonjam

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          • #20
            what I mean with 'just' is relative to those who are proficient in 3d. Clearly not everyone is as experienced as eveyone else - all I'm saying is that when 3d really shines is when the product is greater then the sum of its parts. For many of us solo practitioners every aspect of the process; texturing, lighting, modelling, etc... is deployed and managed in our heads ; for larger outfits these elements are divided and allocated to individuals or teams who specialise. Obviously this will result in a more refined result - It is for these reasons that I admire the work of Rosenman so much for example......and yours as it happens AJ!

            Tricky - of course I get excited by good 3d work including this trailer.
            Last edited by deflix; 03-04-2009, 06:49 AM.
            Immersive media - design and production
            http://www.felixdodd.com/
            https://www.linkedin.com/in/felixdodd/

            Comment


            • #21
              Too much talking I call for more beating of the talented bastards ! bring them down to my level -

              One of Us ! One of Us!

              - in case you've never seen it this is a film reference from the 1932 Freaks

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              • #22
                Very cool, the whole studio stopped to watch it yesterday. Got me thinking I need to dust of the PS3 for this one.
                Eric Boer
                Dev

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                • #23
                  Shoey, Could you please explain the technical part(VRay)?
                  GI, Gamma Correction, setting id it is possible, wireframe, etc

                  I really like the video and I agree about the water, beside that the animation is pretty well done.

                  Congratulations,

                  Fernando
                  show me the money!!

                  Comment


                  • #24
                    yeah baby yeah

                    @Shoey:

                    thank you very much for posting this excellent work.
                    I really love it. can't see any real water problem here.. lol:

                    I was more interested seeing the really nice cars plus the exploding action.
                    animation, camera, lighting, rendering, vfx looks really awesome.

                    keep going yeah baby yeah.


                    @making of:
                    any making of to see in near future ?


                    all the best,
                    bernhard
                    www.bernhardrieder.com
                    rieder.bernhard@gmail.com

                    Comment


                    • #25
                      Wow,

                      Amazing work, i watched it back to back!

                      Would love to know some more about your work flow? How long did the project take etc?

                      Amazed,

                      Matt
                      3D Artist

                      ---

                      www.thewhitebalance.com
                      Design Motion Visual

                      Comment


                      • #26
                        Originally posted by flino2004 View Post
                        Shoey, Could you please explain the technical part(VRay)?
                        GI, Gamma Correction, setting id it is possible, wireframe, etc
                        Brute force/Light cache, Gamma 2.2, Vray cameras with rendered DOF and Motion Blur.

                        Thanks for all the comments, we'll try and get a making of to you.
                        philshoebottom.co.uk | realtime:uk

                        Comment


                        • #27
                          Excellent work Shoey and team! Sick, just sick...Very dynamic and great cameras, lighting and all that. Congrats on a job well done! Can't wait to see the 'making of'...

                          Thank you for posting such great work.

                          --------------------------------------------------------------------------------------------------------

                          As for the side comments about fine artists (painters) vs. 3d artists...I'd say the skill level and difficulty of both are identical. (IMHO) I only say this because there are people who do both (reluctantly raises hand). And both can suck as well as be great. And you can learn both. Oh, and you have to endlessly tweak paintings too. We weren't born knowing how to paint or model...As an aside, my high school drafting teacher made lefties become righties, now THAT'S ol' skool.

                          Some are just 'naturals'. Those are the bastards we need to get!

                          "One day, I'll be the guy in that car...and then I'll get that other bastard" Hope you don't mind me level-adjusting your tagline Adam. Hilarious!
                          Last edited by olitech; 09-04-2009, 01:11 PM.
                          Needs more cowbell

                          Comment


                          • #28
                            @shoey I was wondering what the reason for the rendered DOF and MB was, as opposed to creating it all in post?
                            Also I was wondering how the scene was rendered in terms of its breakdown. Was the environment rendered seperately to the cars and then comped together?

                            ...awesome work btw
                            Last edited by MVE; 11-04-2009, 02:20 AM.

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                            • #29
                              Originally posted by Shoey View Post
                              Thanks for all the comments, we'll try and get a making of to you.
                              Great Work!
                              How is the making of coming along?
                              Kind Regards,
                              Morne

                              Comment


                              • #30
                                Hey

                                yes excellent job, i also watched it over and over..some screenshots and or more info would be lovely.

                                thanks
                                Ruben Gil
                                www.spvisionz.com
                                www.linkedin.com/in/s2vgroup

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