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WIP: LWF Shop Interior - ie no Sun Vray1.5Sp3

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  • WIP: LWF Shop Interior - ie no Sun Vray1.5Sp3

    Hi all

    I'm busy with shop interior and thought I'd post a pic of the progress so far. I'm just trying to get the ligthing correct before I do anything else.

    Any comments on improving the ligthing?




    Gamma 2.2
    Reinhard burn 0.5
    white override mat (vraycolor 255,255,255 multiplier 0.75)
    Excluded glass from override
    vrayphyscam ISO 600
    mostly vraylights with units=radiant power (W) 15W

    Glass mat = default settings except
    div=black (0,0,0)
    reflect = (100,100,100)
    fresnel reflect ticked
    refract = white (255,255,255)



    Again any tips for the glass and/or for the ligthing would be appreciated.
    Kind Regards,
    Morne

  • #2
    I would add some basic materials, it will help you see what the lighting will do to the scene as a whole.
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

    Comment


    • #3
      Yes, that is really difficult to comment with it being so blank. Lighting 'qualities' come from warmth of reflected light etc.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment


      • #4
        Materials are the most important part of an image, the lighting looks bare but if you balance the shaders right it could look good. It could also look awful, who knows at this point.

        Comment


        • #5
          here's a quick update:

          Kind Regards,
          Morne

          Comment


          • #6
            getting there.
            Do the floor material. It will change the whole look and feel of the scene.
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

            Comment


            • #7
              update no2:

              Kind Regards,
              Morne

              Comment


              • #8
                i think you can push up the iso and push up the ceiling lights power a bit more.
                WerT
                www.dvstudios.com.au

                Comment


                • #9
                  Hi

                  Personally i dont like LWF for interiors..
                  Natty
                  http://www.rendertime.co.uk

                  Comment


                  • #10
                    Originally posted by werticus View Post
                    i think you can push up the iso and push up the ceiling lights power a bit more.
                    agreed..or turn the burn parameter back up to 1 or 0,8 in colormapping.
                    I'm just missing some depth
                    Nils Poetoehena
                    3D Visualiser
                    www.demanufacture.org
                    www.gielissen.com

                    Comment


                    • #11
                      under-saturated?

                      well its gettting there slowly but not there just yet. Being lwf and all, it comes out kinda grayish and undersaturated.
                      What layer mode would you use in photoshop and what more can I do in max to make it warmer and more "inviting"? Any more tips?

                      Kind Regards,
                      Morne

                      Comment


                      • #12
                        re: under-saturated?

                        Hey DVP3D,

                        This render has come a long way, You can do anything and everything in post, i would say a slight "s" curves will give the image more punch. As will bringing the extents of the levels in. Also i would say the reds need to be desaturated a little.

                        IMO i think there is more detail to be added in the model yet, I think the light recess for the spotlights is too dark, the blackness of that area draws the eye the wrong way.

                        The timber counter behind the glass displays looks empty and a bit boxy! Some more detail in this might help, (i don't know how client driven this design is though)

                        Also one final thing that i always find helps is rendering an Ambient Occlusion pass and adding it in PS.

                        Hope any of this helps

                        Matt
                        3D Artist

                        ---

                        www.thewhitebalance.com

                        Design Motion Visual

                        Comment


                        • #13
                          thanks for the tips

                          Originally posted by loughran_matthew View Post
                          Also one final thing that i always find helps is rendering an Ambient Occlusion pass and adding it in PS
                          I've never done that before. (never used ambient occlusion) Can you give me some tips on how to go about doing it?
                          Last edited by Morne; 05-04-2009, 03:14 AM.
                          Kind Regards,
                          Morne

                          Comment


                          • #14
                            yeah check out this site

                            http://plugins.angstraum.at/vrayao/

                            It should give you everything you need to know, its a great script.

                            Then once you have the render, set it to a multiply in PS and just adjust opacity amount.

                            Cheers

                            Matt
                            3D Artist

                            ---

                            www.thewhitebalance.com

                            Design Motion Visual

                            Comment


                            • #15
                              photoshop...learn it, love it. You would laugh at what alot of my renders look like straight out of the render buffer. When my passes are finished, is when the work has just begun.
                              ____________________________________

                              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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