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  • Environment Fog tests

    Hi

    I'm new here. Just wanted to share a few tests I made with the new EnvFog SP3 feature. I have a few feature requests as well, but I'll make a seperate thread for those in the appropriate forum.

    Note: I did some corrections in AE - so they're not straight from the renderer. Primarily adjustments on levels, curves and a bit of glow on the last one.







    I love this feature. If only my computer weren't so slow...
    http://henrikbclausen.com

  • #2
    Those look fantastic!

    I haven't got time to play envfog much, but that looks promising.

    Render times?

    -LarsSon
    Lasse Kilpia
    VFX Artist
    Post Control Helsinki

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    • #3
      Wow!

      rendertimes?
      Nils Poetoehena
      3D Visualiser
      www.demanufacture.org
      www.gielissen.com

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      • #4
        Very cool! I have a couple requests of my own, so will keep my eye out for your thread!
        -----Dwayne D. Ellis-----

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        • #5
          Care to share the technique?
          -----Dwayne D. Ellis-----

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          • #6
            This is great - is this just created through vray 1.5 sp3?

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            • #7
              Thank you!

              Rendertime for image # 2 was 40 mins on my quad Q6600 (using only 3 cores as I was working on other stuff) and image # 3 was around 20 mins (also using 3 cores) using a bigger step rate - that introduces more noise.

              Image # 1 is upscaled from about half res to fit the same AE comps - don't remember the render time for that one.

              Technique is fairly simple. I downloaded this example file from the EnvFog examples page and modified it. For image 1 and 3 I used Perlin Marble (also great for Afterburn Combustion). Image 2 uses Blur's "Electric" noise map with an altered curve. All three images use a huge box gizmo with the camera placed inside of it, and only one light source. Image 1 + 2 uses a Spot light with vrayshadows - Image 3 is an Omni light also with Vrayshadows. All images uses the GI setup that came with the example file - although with slightly modified settings.

              And like I said - a bit of post production was done on them all. I can up the clean images later tonight. Apart from the Blur Electric map there's nothing but standard max and VraySP3.
              http://henrikbclausen.com

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              • #8
                All good but that second one is fantastic. Nice one
                Regards

                Steve

                My Portfolio

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                • #9
                  Image 2 and 3 without any post work done on them:



                  http://henrikbclausen.com

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                  • #10
                    I'm doing some animation tests and ran into an obvious problem when animating the light source. GI flickering enmasse. Perhaps someone would give me a few pointers for getting a stable solution for animation - without just cranking everything beyond up. Perhaps the irradiance prepass/rendering option? Any GI animation experts out there?

                    vray_volfog_03b_h264.mov

                    Around 10mins per frame on this - on a dual quadcore nehalem 2.26ghz
                    I used irradiance map as primary and light cache for secondary. Irridiance was set to single frame on a low setting - which was obviously a mistake...
                    http://henrikbclausen.com

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                    • #11
                      Funny. Last night I tried to recreate this scene and I also tried to run an animation. I've got the same problem - lots of flickering. I believe I had set it up as lightcache for both primary and secondary pass. I'm not sure why I had it set like this, but for stills it seemed to run faster. I'll try some other settings and let you know if I stumble on a solution...

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                      • #12
                        what is you workstation??? You have nehalem inside !!!
                        Very interesting work that's look like smoke...
                        i ll be back
                        http://www.vincent-grieu.com

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                        • #13
                          rfellers: Sounds great (that you're looking for a solution) - I'm testing with animation pre/render pass now to see how much that will help.

                          raistlin: In a moment of insanity, I bought one of the new Mac Pro workstations and installed Vista64 on it.
                          http://henrikbclausen.com

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                          • #14
                            really cool renders Henrik, might try something like this myself!
                            www.peterguthrie.net
                            www.peterguthrie.net/blog/
                            www.pg-skies.net/

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                            • #15
                              Very nice! Thanks for sharing your Technique.
                              Mike Henry
                              http://mhenry.cgsociety.org/gallery/

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