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nice one cubicle. Mind sharing where the trees and plants are coming from ?
Aside from the grass which I made... er, old jobs on our server. I have no idea if they're xfrog, archmodels or something else - i sent an internal email saying 'who's got some trees and plants with nice materials i can have for a test' and got some links to scenes.
I do know that the trees themselves arent that important though - it's remaking the materials from scratch and colour balancing the leaves properly that makes the most difference. You can make shit models look great so long as you're not within a metre or so. 90% of leaf materials far too green to look realistic - get some yellow in, desaturate it slightly, bit of reflection and you're good to go.
If you're looking for some to buy, the archmodels ones are p. good out of the box (watch the leaves though). The free xfrog ones are also quite nice for the models though, so hit those up first.
edit: oh yeah - that took 12 minutes to render on my machine.
I was doing tests with reflections turned on after that and it was hitting 30/40 mins a frame, which while a lot is a pretty good time considering what it had to do. Had also knocked it up to 14billion polys by that point...
see attachment of my first foray into Forest Pro, not sure on polygon size but big! used approx 900 meg memory to render @ 3000x2250 in approx 30 mins on an i7 920, actual file size is approx 12 meg, mostly instanced VRay proxies. Got on with the software really well as only installed this Saturday, so watch this space..................
I was searching for a tree/forest solution for some time. At first I was sure to jump on vrayScatter. But after being ignored by them - not one answer to my questions - I found Forest Lite. This is an absolute brilliant plug-in. It took me 12 minutes from installing to my first forest-rendering.
Then I have ordered Forest Pro the day after and doing my first project with great success since the last weekend. (Delivery of ser# was the same day within some hours).
You can render millions of cardboard trees with opacity mapping at very short time or use vray proxies. And the best is: It is pure fun because everything works as expected.
We have used Forest for years and when I first saw VRayScatter I just figured someone had just re-engineered it for use with Vray Proxies. Sounds like it's time to get the new version
This looks very impressive. I a trying the forest lite plugin now. Does this not allow network rendering ? Those trees in the examples images look great. Would you recommend onyx trees ?
This looks very impressive. I a trying the forest lite plugin now. Does this not allow network rendering ? Those trees in the examples images look great. Would you recommend onyx trees ?
Yes, Forest Lite can be used for network rendering. To install it in the slave nodes, you can use the setup program or copy the files manually:
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