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Time Under The Trees

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  • Time Under The Trees

    Hello Everyone

    This is my personal scene for self-training,to practice different seasonal and lighting conditions and how the environment reacts. My starting point was an Australian house: Toorak Residence but I have changed some architectural forms and some materials to fit my practice purpose. So it looks a bit different from this building now.
    My purpose was to study how different lighting conditions change the mood of an image, how materials react to nature and seasons, how light shapes and defines our environment. So, I wanted to keep the same camera shot when things are changing.
    It was fun for me to work on this scene, and I have learned many new things while working on it.

    Thanks for viewing my work and I would reallylove to hear what you think about my work if you have time for me.
    Best Wishes





    for my blog and tutorials:
    www.alfasmyrna.com

  • #2
    wow.
    speechless.

    Comment


    • #3
      Looks great - I really like the raindrops on the glass of your first image.
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

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      • #4
        wow, realy nice!
        love the foggy one!!
        Jonas

        www.jonas-balzer.de
        www.shack.de

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        • #5
          holy crap! great job!

          you can really feel the cold in the foggy version...

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          • #6
            Simply superb work!

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            • #7
              All of them are really good, great work

              The foggy one in particular is the standout one though - it's not something you see a lot of.

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              • #8
                Thanks to everyone for your comments, I feel very happy to read them.

                Jujubee: Thanks - Raindrops are made in Photoshop. I created a mask texture and then mapped this texture in 3dsmax and created a mask render of the glass material. And then applied some filters.

                Cubiclegangster : Thanks a lot. It is VrayEnvironment Fog. I rendered it on a seperate layer and added in composition.



                Here are some Detail Shots and wireframe images:









                Last edited by pixela; 19-05-2009, 02:21 AM.
                for my blog and tutorials:
                www.alfasmyrna.com

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                • #9
                  Stunning, very impressive

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                  • #10
                    I am very impressed with the general level of detail, but especially the little touches to capture the season and weather.

                    Job well done!
                    http://www.flickr.com/photos/norwiz/
                    http://www.fuglefjellet.no/

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                    • #11
                      Fantastic attention to detail. Love the glossiness of the leaves in the wet images, the wet marks on the walls. At what point did you stop and say "I think i've done enough!" - must have been a while before you reached that stage

                      Onyx trees? I really like your rocks, and puddle - pflow used at all?

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                      • #12
                        Very nice work!

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                        • #13
                          Thanks again everybody

                          I think I said "I think I've done enough" when I get bored. Actually I wanted to pass onto a new thing. I think it would be nice to make Christmas Time version, with snow as the last one in series. But I want to work on different things before doing that.

                          Little Stones On Ground:
                          First I modeled few different stones of varying size and geometry.(19 in total I guess) I made these models into vrayproxy. Then I used ParticleFlow to distribute a dummy object and replaced these dummies with proxy objects. (with help of ParticleBake plugin and Neil Blevin's Object Replacer script)
                          It can sound confusing with words but I will prepare a tutorial about the scene and I think it will be more clear with images.

                          Trees are modeled with OnyxTree.
                          for my blog and tutorials:
                          www.alfasmyrna.com

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                          • #14
                            Very impressive, my favorites are 2o. and 3o.
                            André Tobo
                            Architect | Architectural Visualization
                            www.tobo.com.br

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                            • #15
                              Absolutely awesome level of detail and gorgeous to boot.

                              Heh. Is that a handprint on the glass or am I seeing things?

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