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Color mapping [Sub-pixel option]

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  • Color mapping [Sub-pixel option]

    Hi All,

    Just doing a little testing with the sub-pixel option in the color mapping controls.
    After a few tests I found that although the sub-pixel off option did indeed produce a much more realistic image it comes with some problematic artifacts.
    It seems to also be more prominent using Vray sun/sky [is it due to the very bright values producing extremely varied pixel brightness??]

    All options are off in the color mapping [except Affect background]

    Only option that was changed between the 2 images is sub-pixel mapping.

    Note! when you compare the tree in the two images they look very different. It seems to make a big difference on small details such as leaves

    Is there a best solution to deal with the artifacts????? as the sub-pixel off seems so much more realistic.

    Cheers




  • #2
    i agree ...this bothers me too...ive been trying to fing a workaround to this for quite some time...

    Vlado? do you have some ideas up in your sleeve? ))

    best regards
    Martin
    http://www.pixelbox.cz

    Comment


    • #3
      Tried upping your image samples?

      You can look at this and see if it helps:
      http://www.spot3d.com/vray/help/150S...nisettings.htm

      Comment


      • #4
        actually i think the top one looks more realistic. more like a photograph.

        sub pixel mapping dulls the highlights.

        but i agree that it's difficult. i prefer the crisp hdr highlights, but i don't like the AA issues and the hit on render time.
        Marc Lorenz
        ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
        www.marclorenz.com
        www.facebook.com/marclorenzvisualization

        Comment


        • #5
          does changing the AA filter type have any effect?

          Comment


          • #6
            most of the time i do use area filter, but the artefacts still remain....makes me wonder...

            no offence but

            whats the big problem in getting rid of this in vray code?
            is it something that cannot be ever fixed??? or has it been forgoteen? (which i doubt)
            Martin
            http://www.pixelbox.cz

            Comment


            • #7
              New scene tested

              Thanks For your time & help all... much appreciated

              After a bit more reading & thinking & testing yesterday I finally came to understand what is happening [well partly anyway??]
              I always understood vray sun was very very bright......as it is in real life... but until I took the time to measure the pixel values in the render I didn't understand just how extreme it makes the pixel values.
              I got got measurements as low as .01 for heavy shadow areas and around 3.0 to 6.0 in areas of full direct sunlight, & the vray sky pixels were reading 20.0.
              Obviously the renderer has to struggle to smooth out such massive differences in pixel values. [What's the best way to deal with this???]

              As the only thing I found that seems to help this is higher AA subdivisions then I guess that the issues would also become less obvious rendering at a higher resolution [which is all the AA filter is doing anyway??]

              In the images below I did another sub-pixel test on a interior scene. You can see an even greater difference with sub-pixel on/off than the exterior scene. I was really surprised at how big a difference it turned out to be. The more you learn the more you realise the less you know!!

              The first two images are rendered at min1 --max24 AA Filter & the final one is using min1 --max100 AA
              The sub-pixel ON has a lot less artifacts & much cleaner edges although it has nowhere near the same lighting & colour.
              Final image still has random white dots around the scene.

              GI-
              Primary--Brute force
              Secondary--Lightcache

              Lights-Vray Sun,Sky & physcam


              Cheers




              Last edited by 3DMK; 07-06-2009, 01:49 PM. Reason: Image path failure

              Comment


              • #8
                you should probably use color mapping (reinhard?) to dim the sky.
                render time explodes with such bright areas...

                for exposure, with a photograph you also wont be able to see details of the tree.
                see: http://users.erols.com/joeleger/kitchen2.jpg
                (random google pic)

                unless it's a hdr photo...but then you can archive the same with exponential or reinhard mapping.
                Last edited by plastic_; 08-06-2009, 03:59 AM.
                Marc Lorenz
                ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                www.marclorenz.com
                www.facebook.com/marclorenzvisualization

                Comment


                • #9
                  reinhard

                  Thanks plastic

                  I will give that a go

                  Cheers

                  Comment


                  • #10
                    These effects are unfortunate but its nearly impossible to avoid these problems. You either clamp each sample which causes dimming or suffer from bad anti-aliasing caused by over bright samples.

                    It might be possible to include some intelligent algorithm to compare results of clamped and non-clamped output and tune the result to get non-clamped look with proper antialiasing. Unfortunately this isn't something easy and fast to "fix".
                    http://www.ylilammi.com/

                    Comment


                    • #11
                      I think you can try use clamping with higher than 1.0 values to get a mix between unclamped result and better antialiased one.
                      I just can't seem to trust myself
                      So what chance does that leave, for anyone else?
                      ---------------------------------------------------------
                      CG Artist

                      Comment


                      • #12
                        You can also try using a Blend antialiasing filter to convert the aliasing into a slight glow that blurrs overbright edges.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

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                        • #13
                          Thanks again guys!

                          I will give it try

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