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In my case, that dark corners problem appeared in the latest version (03a). Before that, I was using 02q so I don't know precisely with what release it came along, but the differences are obvious.
Even when I raise the secondary bounces multiplier, the problem persists. Well, not exactly ... let's say that the contrast between the dark and lit areas is too brutal, no matter how high the multipliers are. In other words, the GI effect is not smooth enough.
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