It's hard to get panels to butt together nicely. It would be sweet if it would distort each panel(proxy) using the surface normals; much like Paracloud GEM, or other paneling apps.
I've wanted to script something like this;create a reference of a given panel with an FFD Box mod. align each corner of the FFD to each corner of each quad of an EPoly. then use the vertex normal to deform the FFD.
I've wanted to script something like this;create a reference of a given panel with an FFD Box mod. align each corner of the FFD to each corner of each quad of an EPoly. then use the vertex normal to deform the FFD.
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