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  • house

    Hi, here some renders of a work that I made for a client , this is a house in lima peru.

    Onz
    Attached Files

  • #2
    nice render

    i don't like only tiling on the wall ... maybe other texture
    ARCHITECTURAL VISUALIZATION
    www.projects3d.com

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    • #3
      For the exterior shoot, I think the mood is great, but terrain and textures could use a little more work.

      In the interior shoot, the trees on the left side are soooo well integrated, mabee a little burned image on the right side,
      Alain Blanchette
      www.pixistudio.com

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      • #4
        you should keep continuity on our your displaced materials

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        • #5
          Originally posted by dsnyxavier View Post
          you should keep continuity on our your displaced materials
          thx I didnt knewthat continuity solved that problem!

          thx

          Onz

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          • #6
            Here is another one

            Onz
            Attached Files

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            • #7
              I think the ground/terrain needs a lot of work. Both texturing & geometry look very unrealistic.
              Ground Geometry needs more subdivisions & a less repetitive texture. Try placing a few individual rocks on the ground will help as well.

              Try using a MIX map [with MAX noise map in mix slot] to mix two different bitmap textures together to stop repeating.

              Hope this helps

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