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Ocean Surface Test

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  • Ocean Surface Test

    Hi everyone.

    This is my first upload

    It´s a test of an ocean surface. Still some weirdness, but maybe not too bad (the buoy is dummy, just to have something dance on the waves):



    ...and also a little animation (you have to be a little patient, the upload is quite slow):

    http://deepartmend.dyndns.tv/exchang...ea_motion.html

    Best regards.

    Sascha

  • #2
    Originally posted by Sascha Selent View Post
    Hi everyone.

    This is my first upload
    It´s a test of an ocean surface. Still some weirdness, but maybe not too bad (the buoy is dummy, just to have something dance on the waves):
    ...and also a little
    Best regards.

    Sascha
    Looks nice. did you use plugin to create water?
    Z-Dimension WIP 1 WIP 2 WIP 3 WIP 4

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    • #3
      Looks really good - it's definitely possible to make this without plugins although it's a bit more awkward to get things like wakes / reaction to objects.

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      • #4
        Originally posted by Edge View Post
        Looks nice. did you use plugin to create water?
        No, it´s done by VRay-displacement with a noise-mix-map - based on the ocean-material by Pietro Canin (Vray-materials.de) - I modified the texture somewhat and added animation. Additionally a wave-spacewarp provides bigger waves.

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        • #5
          I do the same thing - a high poly plane with a large noise / wave space warp to make the big rolling waves, vray displacement with a noise map for the crested parts, and a noise bump for the small detail.

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          • #6
            One problem i often have with refracted/displaced surfaces is it takes for ever to render. Do you have that problem too?
            www.gaell.com

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            • #7
              To be honest I don't bother with a lot of refraction in my sea scapes - a lot of the time they're lit by the reflections as much as anything else - normally a minute a frame or less. Of course if you want to do a waterline that has nice sea through green water nearer the shore then you've got to start using fog which is a tiny bit more expensive. You can cheat for the peaks / colour changes using falloff maps or with colour changes on the maps driving the water displacement too.

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