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Wiser's Whiskey bottle

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  • Wiser's Whiskey bottle

    Hey all -
    This is a job we finished a while ago but just able to show it now. Modeled in Max, rendered in Vray. Made some heavy use of RT during the beta stages - it was a big help with the more complex label elements (which don't really show much in this version and at this size).

    Original render was about 6K. Lots of post work in Photoshop. It was a fairly atmospheric image for the clients (they are only using a fairly small cropped area too), but this version is pushed a bit further for my own portfolio.

    Critiques always appreciated.

    b

    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

  • #2
    looks tasty
    www.DanielBuck.net - www.My46Willys.com - www.33Chevy.net - www.DNSFail.com

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    • #3
      Certainly atmospheric, though my only comment is its difficult to see what is actually in focus - I realise you've gone for the very shallow depth-of-field 'macro' look, but nothing jumps out as being pin sharp. Maybe that was intentional.

      Nice and warm though!
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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      • #4
        Thanks Buck.

        Tricky: thanks for the feedback. It was intentional but maybe I went to far. Here's one with a bit more clarity in the central area - think this works better? I'm not sure. I kinda prefer the more lo-fi look of the first one...

        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #5
          That's gorgeous! How did you do the Wiser's embossed text? Displacement? Modeled?
          Torgeir Holm | www.netronfilm.com

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          • #6
            Originally posted by egz View Post
            That's gorgeous! How did you do the Wiser's embossed text? Displacement? Modeled?
            Thanks! The text is displacement using the Vray modifier. It took a while to get the map sorted out but the result was great. It holds up in high res very well - I was surprised actually.
            Brett Simms

            www.heavyartillery.com
            e: brett@heavyartillery.com

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            • #7
              I prefer the edit. The first one looks like you've already drunk a bottle of the stuff!!!
              Kind Regards,
              Richard Birket
              ----------------------------------->
              http://www.blinkimage.com

              ----------------------------------->

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              • #8
                dude that's great!

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                • #9
                  Nothing to crit whatsoever, may aswell be a studio photo...

                  Excellent work

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                  • #10
                    Tricky: I'll leave both up and see what the consensus is (if any). I wont be posting it to my site for another day or two anyway.

                    SV and cubiclegangster: Thanks very much!
                    Brett Simms

                    www.heavyartillery.com
                    e: brett@heavyartillery.com

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                    • #11
                      That's awesome! Great materials/lighting/atmosphere/render Brett!
                      - Jeff Patton -
                      http://jeffpatton.net/

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                      • #12
                        Looks really great. No crits other than the displaced letters in wisers seem to come to a somewhat sharp point (the profile is a triangle) rather than a smooth round bump like I would expect out of a glass bottle - I may be wrong though.
                        www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                        • #13
                          hmmmm

                          i sorda like the clarity in the second image. but great neverthelesss. Beautiful work. =)
                          Ruben Gil
                          www.spvisionz.com
                          www.linkedin.com/in/s2vgroup

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                          • #14
                            Thanks Pixelperfectg, dlparisi, and pskduke - much appreciated.

                            dlparisi: you are correct that the logo is a bit sharper than reality - but that is actually one of the key reasons the art director was keen to use CG. The actual logo in glass is usually too soft and rounded to read as well as they like, so by doing it CG we were able to enlarge is slightly and make it a crisper shape. Good eye on the detail though

                            b
                            Brett Simms

                            www.heavyartillery.com
                            e: brett@heavyartillery.com

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