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  • Penthouse interior

    Was given the go-ahead for this last Thursday and had to guess at what the client liked. It served the purpose of showing him a pretty picture so that's it. I wanted to add the dining table and various other things so it does seem a little empty. Looking for feedback on my lighting/the feel of the image. I don't get to do interiors often so I'm a little rusty!


  • #2
    Very good and clean work, congrats..
    Best regards,
    Andrian
    _____________________________________
    www.fekta.eu
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    • #3
      Originally posted by Fekta.studio View Post
      Very good and clean work, congrats..
      Thanks! The GI solution was a bit splotchy though..

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      • #4
        Did you try rising the Hsph up to 120 and maybe DE on, adaptive leave to default 0.85 .
        Best regards,
        Andrian
        _____________________________________
        www.fekta.eu
        Portfolio
        CG Talk

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        • #5
          Yeah I tried 128 samples and it cleared it up completely, but I needed to know I could render it quickly rather than overnight. Not a fan of DE either - I rather render out an AO pass and multiply it at about 30%, which i'll do if i'm told to do further work on it. But for now, I'm onto 5 interiors in ~2 weeks with constant changes up until the last second!

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          • #6
            Originally posted by duke2 View Post
            Yeah I tried 128 samples and it cleared it up completely, but I needed to know I could render it quickly rather than overnight. Not a fan of DE either - I rather render out an AO pass and multiply it at about 30%, which i'll do if i'm told to do further work on it. But for now, I'm onto 5 interiors in ~2 weeks with constant changes up until the last second!
            Sounds familiar
            Best regards,
            Andrian
            _____________________________________
            www.fekta.eu
            Portfolio
            CG Talk

            Comment


            • #7
              Nice work ! I like the way you treat the highlight without blowing it. What is your color mapping method ?

              For the splothces, try an adaptative amount of 0.8 or 0.75, and add 1 or 2 subdiv level (for example, go from -4/-2 to -5/-2 or -6/-2)

              Won't add much time to the render (15%/20%) and could get rid of the splotches on large surfaces

              Not sure it'll help bit that's worth a try.
              Last edited by Pixelab; 27-08-2009, 02:45 PM.
              Philippe Steels
              Pixelab - Blog - Flickr

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              • #8
                Nice work!!

                The GI solution is looking very flat though. I would change your irradiance min/max setting to fix this & also fix the splochiness as well.

                My settings for a room like this [at the resolution you have] would be about -6 min & -2 max and 100 HSph subdiv. I understand render time is always an issue.

                keep up the good work

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