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  • Living room

    It follows an illumination study, this is a living room that did following like reference to image of a big friend Rick Eloy "Rebdigital", , it would like that had evaluated mostly the illumination that is what I have more studied lately, well will there go the links for the "stoning"!






  • #2
    It looks nice - but there seems to be always the problem with dark corners

    I'm straggling myself to fix this in almost all of my work

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    • #3
      dark corners are a natural part of lighting in a room. you can use a omni with its' near attenuation starting at the edge of the dark spot to reduce it. Personally I don't bother, just pump up the secondary bounces.

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      • #4
        dark shadows hmmmm

        oh i just noticed there are dark shadows in my office too....should get lights to fix it

        oh nice renderings btw ..settings

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        • #5
          omnis all round
          'mmm, should have opened it in Notepad'
          www.osmosis.com.au

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          • #6
            they have invented gi to GET dark corners !

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            • #7
              Originally posted by A_K
              It looks nice - but there seems to be always the problem with dark corners

              I'm straggling myself to fix this in almost all of my work
              When I turn my head away from the screen, I see dark corners all over the place in the real world... I think the lighting looks good in the picture.
              Torgeir Holm | www.netronfilm.com

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              • #8
                Nice images! One comment though, try increasing the grammar multipliers. (Just kidding, my english is not that better anyway).

                Concerning the dark corners, I understand what A_Z means, but that problem doesn't occur in these two pics.

                Actually, I suppose he meant TOO dark corners, which does happen in VRay. I know the principle is physically accurate, but since a few builds back, the dark corner effect (GI) is too harsh IMO. Increasing the secondary bounces doesn't seem to help that much. Besides that, in some cases, it will deteriorate the rest of the image.

                Regards,

                Nenad

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                • #9
                  hi nice pix ,,,,,
                  what is the difrent ,,, first dif ,,, secoundry bounce

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                  • #10
                    hi all ,,,
                    iam sorry iam new in this forum and i dont know the brotocols here ,,
                    and iam new in vray ,,, and this is atry in vray


                    thanx

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                    • #11
                      hey, the 70´s are back

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                      • #12
                        looks pretty good! I'd raise your gi settings a tad to get more detail in your lighting, and maybe uncheck random in your irrad map to also get more details
                        ____________________________________

                        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                        • #13
                          Hey Ahmosality, very cool atmoshperes! Nice, soft light and the design is sweet too. Well done for a "beginner", so both images have my vote.

                          Regards,

                          Nenad

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                          • #14
                            This is a real-life picture taken in the hotel when we were in Copenhagen at 3DF. Notice the lighting in the corners. Some of the darker part is because of the shadow but still it is pretty informative.

                            Peter
                            ...keep walking...

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                            • #15
                              interesting pic. Peter! Amazing thing is when we look at this image the shadows seems to came more from a point light, I mean multidirectional, I guess this is a photo with indirect light only isnt it?

                              Gonçalo

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