It follows an illumination study, this is a living room that did following like reference to image of a big friend Rick Eloy "Rebdigital", , it would like that had evaluated mostly the illumination that is what I have more studied lately, well will there go the links for the "stoning"!
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Living room
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dark corners are a natural part of lighting in a room. you can use a omni with its' near attenuation starting at the edge of the dark spot to reduce it. Personally I don't bother, just pump up the secondary bounces.
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Originally posted by A_KIt looks nice - but there seems to be always the problem with dark corners
I'm straggling myself to fix this in almost all of my workTorgeir Holm | www.netronfilm.com
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Nice images! One comment though, try increasing the grammar multipliers. (Just kidding, my english is not that better anyway).
Concerning the dark corners, I understand what A_Z means, but that problem doesn't occur in these two pics.
Actually, I suppose he meant TOO dark corners, which does happen in VRay. I know the principle is physically accurate, but since a few builds back, the dark corner effect (GI) is too harsh IMO. Increasing the secondary bounces doesn't seem to help that much. Besides that, in some cases, it will deteriorate the rest of the image.
Regards,
Nenad
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