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Bella Vita - Housing estate aerial view

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  • Bella Vita - Housing estate aerial view

    Long time no post,

    Here is a recent project we did, this one required a special work pipeline (xref, material library in a 3 big multimatte for sync) to achieve the result in the time allowed (7 days) this was done in Max7 and Viz 200X (dont remember)

    Attached a crop of the final size image and wire. Would not support a really close shot many of the hedges are not really well placed and lack of small details.

    Trees are Onyx converted in VrayProxy, no forest plugin at this time, would have been useful

    Thanks to Neil Blevins, Blur & Rainnea Graphics for their free scripts.





    Philippe Steels
    Pixelab - Blog - Flickr

  • #2
    Looks good - Great job!
    http://www.flickr.com/photos/norwiz/
    http://www.fuglefjellet.no/

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    • #3
      Nice Work!
      Lighting & texturing are nice although the cameras angles & DOF make the scene look like a miniature.

      Comment


      • #4
        Looks great. How you went about doing the grass?

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        • #5
          hey

          Nice Job, Simple and pleasant to the eye. some texture on the road would have comlpleted the mood. nevertheless gj. I hate large scale stuff myself =)
          Ruben Gil
          www.spvisionz.com
          www.linkedin.com/in/s2vgroup

          Comment


          • #6
            Hi, looks great.

            Interested to know how you acheived the ground texture? One giant satellite photo? Or handpainted? It looks great.
            Maya 2020/2022
            Win 10x64
            Vray 5

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            • #7
              Thank you all for your comments,

              Grass was quite simple, I don't even think I did put a textrure in the render to avoid "hard to remove" pattern, just a plain color. Some large scale textures were added in overlay in PS after.

              The effect is mainly done by adding a RawGI pass in overlay of the grass on top of itself. Like if it was "double GI'd" This works more or less like an AO pass, without an additional render.

              I agree with the lack of detail of the roads, texture etc. This was done in a rush, and at this time, only the global result seen from a distance was the obejctive.
              Philippe Steels
              Pixelab - Blog - Flickr

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