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Yeah, the lens flare looked good in small print. I'll X it! I parked the cars like that so the viewer would be drawn into the entrance, but I guess that didn't work either. It is an HDRI and I tried adding a sun as well, but my color go wild. I keep on hearing that they want to see the color look the same on all the corresponding objects. The only way I can accomplish that is with an overcast sky. They also want puppy clouds.
I would take the cars out of the entry, maybe moving the target up a little bit to show more sky and less asphalt...the canopy looks flat because your camera is almost perpendicular to it...if you move it a little bit to the right then the colums don't look symmetrical and you can get better sense of depth in my opinion.
material wise the shakes look like plastic ones...maybe your are using a flat diffuse color with displacement.
I would defaintely sort that sky out..it really doesnt match up with the rest of the scene....you can tell just by looking at the reflection in the windows. Agree with other comments..
I keep on hearing that they want to see the color look the same on all the corresponding objects. The only way I can accomplish that is with an overcast sky. They also want puppy clouds.
Hard to say for sure what which would be better, but how about a regular vray sun/sky positioned basically above the camera (maybe just a bit left or right of center). This would give you pretty even shading on both sides but also give you some defining shadows for the roof overhangs and canopy - I hate this position for the sun but it would accomplish what they are looking for).
I think you might need a better bump or displacement map for your wood fascias - it's looking a little soft right now. Either a higher res map or a lower filter value (I don't recommend the .01 value though as the bump seems to vanish).
I don't see any puppies.
www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
The client demand, like the sky, is weird: Come here to finish the dark cloudy days of your life..
As for the image, I have to agree with the previous comments, kinda lacks contrast...
The cars are creating a visual barrier to the building and the empty parking lots in the foreground is just a big visual vortex dragging your eye in the void.
Try moving the black left hand car towards the camera, into the nearest (to the camera) parking bay, or even further so some of the car is out of frame. This should help direct the eye into the building and cancel out the parking lot void.
Ditto for the sky and reflections, they don't match, looks like the sun is behind the roof.
The wood facia bump map scale is too big.
Everything looks too squeaky CGI clean, some subtle dirt maps and some gobo shadows would help it look more natural.
Simon
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I agree that the vignette is an overkill, but I am trying to give the image some interest. I'll scale it back. I am sure the canopy will be lit, but I don't think we have an electrical plan yet.
Just to explain... these images usually have a day's turnaround. I got a call two days ago with rough sketches. 99% of the architects I work with are happy with a simple sketch-up shaded model. They are tickled pink to get these. Basically I get paid for my hobby and I spend my time perfecting my skills for my gain. I love posting stuff here because you guys are very critical and it makes me better. I know the clients don't care a hoot.
Looks nice! I think the composition would look better without the car on the left parked on the curb; to bring attention the building without having to compete with the very nice car parked in front
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