In interiors renderings I get the object like floAting on the floor in indirect illumination side of the room!!
Is it better to increase the subd on secondary bounces (with greater render time) , increse the number of sample cast from light or hsph subd?
It happen with min/maxrate -3/0 too
Can someone explain how to move in this direction?
to be more specific the chair does not seem to touch the floor there isn't a little shadows around bottom the chair!
I've tried with dist tresh to 1 too
PS the light is directional with vray bias 0.001 scale 1=1meters
EXCUSE MY BAD ENGLISH
BYe
EXCUSE ME MOVE ME TO GENERAL SECTION OF THE FORUM!!!
PLEASE
excuse
Is it better to increase the subd on secondary bounces (with greater render time) , increse the number of sample cast from light or hsph subd?
It happen with min/maxrate -3/0 too
Can someone explain how to move in this direction?
to be more specific the chair does not seem to touch the floor there isn't a little shadows around bottom the chair!
I've tried with dist tresh to 1 too
PS the light is directional with vray bias 0.001 scale 1=1meters
EXCUSE MY BAD ENGLISH
BYe
EXCUSE ME MOVE ME TO GENERAL SECTION OF THE FORUM!!!
PLEASE
excuse
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