Hi guys,
Something I've been doing for fun on-and-off over the past couple of weeks.
The idea was to get better acquainted with some basic Max animation features and particle flow. I could have worked a lot more on this and added, for instance... a pilot. But, oh well...
PS: This was rendered on a single 8-core machine so I had to cut corners a lot in order to bring the rendering time down to manageable levels. There's no GI there, and I had the calculate all the tiny lights in a separate pass as they were quadrupling my render time. In the end, it was down to about 5-8min per frame, which I guess is ok.
As always, very eager to hear the experts' advice on how to improve it.
Here's the short sequence:
http://vimeo.com/7785620
And two stills from the original HD clip:

Something I've been doing for fun on-and-off over the past couple of weeks.
The idea was to get better acquainted with some basic Max animation features and particle flow. I could have worked a lot more on this and added, for instance... a pilot. But, oh well...
PS: This was rendered on a single 8-core machine so I had to cut corners a lot in order to bring the rendering time down to manageable levels. There's no GI there, and I had the calculate all the tiny lights in a separate pass as they were quadrupling my render time. In the end, it was down to about 5-8min per frame, which I guess is ok.
As always, very eager to hear the experts' advice on how to improve it.
Here's the short sequence:
http://vimeo.com/7785620
And two stills from the original HD clip:


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