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    Well, i am trying create a new interior scene, but i need your suggest for made a better work..... ..
    In this image i have problems with walls....any suggest?


    I will post other images soon..

  • #2
    What kind of lighting are use?

    Probably I would try to use phonton map with this image, it speeds up the render time and also get a better quality too.

    BTW nice composition!

    Gonçalo

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    • #3
      I'd play around with the lighting, make it a bit brighter and get some nice shadows happing.

      good work though

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      • #4
        nice nice

        well good modelling ...
        jsut give it a little more light and decrease the grainess and voila you are there
        ...good start

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        • #5
          Also, slightly increase the interpolation samples to avoid the splotches on the walls.

          Regards,

          Nenad

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          • #6
            a: i agree with all of those suggestions,
            b: id also turn up your secondary multiplier to about 0.8 and turn up the amount of bounces.
            c: more light from outside is a definate

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

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            • #7
              You might want to lower the camera view - the person "taking the picture" looks to be about 7 feet tall!

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              • #8
                Other images from same scene..

                Here are the others images .....same errors..
                Suggest please...when i can i will change the illumination...




                Saludos amigos.

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                • #9
                  Very nice scenes and models, the lighting seems close to right, however there is a lot of artifacts.... can you post the settings and explain a little better how you are lighting the scene?

                  Gonçalo

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                  • #10
                    I was wondering, what shader are you using for the walls? I'm not sure about now, but I remember that at the beta stage (version 0.5), VRay wasn't very comfortable with the Oren-Nayar-Blinn shader. The Raytrace Material still doesn't work correctly with VRay, so I'd suggest using the VRay Material as much as possible. It's faster and ... it works.

                    Regards,

                    Nenad

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                    • #11
                      Really nice modeling - looks like the lighting is nearly there too...just some higher settings.

                      Good work!

                      Dean
                      karoodesignviz.com

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                      • #12
                        I don't like the faint white haze that you have over your images

                        regards,

                        flipside
                        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                        • #13
                          he's doing post process photoshop work. using the screen function i believe.
                          5 years and counting.

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                          • #14
                            I think you better change the enviroment, this way it look like there is some serious problem with the perspective.
                            Otherwise very beautiful stuff.

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