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    Here is an attempt at an interior.....Can anyone please give me some pointers to get a more realistic look.....im sure furniture will help it, i guess im speaking of the lighting.






    I have sunlight setup plus the additional Vray lights in each space.

    Thank you for any input

    Arkitec

  • #2
    The lighting seems good except for the shadows on all the people and a few artifacts. They are all going in the wrong direction.

    What really seems out of place are the materials.

    The tile on the carpet distracts
    The painted brick really needs bump maps.
    Specular and reflections on the brick would also add to this scene.

    --Jon

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    • #3
      I'd suggest:

      1. Forget RPC .
      2. Put some displacement on the brick walls.
      3. Put a larger texture on the floor (maybe displacement too). As Jon said, the tiling is too distracting at this moment.
      4. I'd let more sunlight penetrate inside, even if it should result with slightly outwashed areas (increase the sun light multiplier and add VRay lights with a fairly low multiplier on each opening).
      5. I suppose those are only for test IMap settings. Increasing them should help your images realism by itself. At least -3,-2 for the IMap and at least 0 for the AA min rate to avoid undersampling.
      6. Keep posting .

      Regards,

      Nenad

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      • #4
        THANKS FOR THE COMMENTS

        Im sorry I havent replied sooner, I have been busy on the next project. Thank you both for the comments. Once again I apoligize with not giving a description of materials in the original post.

        I agree with you both on the displacement on the block walls. They will be painted so I didnt think really to place a displacment simply for the fact its a flat tool finish on the wall. But after relooking at these images, the walls lack conviction....Ill give it a shot.

        The flooring is ALL Vinyl Composite Tiles (VCT). All the samples are the actual tile scanned and photoseamed. The problem I find is without using a precedual texture, regardless of tiling the nature of some flooring will continue to tile incorrectly. My assumption here really is to play with a blend material with some type of noise and using the base parameter colors. Any thoughts?

        I threw in the RPCs only to reference scale. Im waiting on my RPC Plug-in for VIZ so I used the photoshop plugin; therefore the bad shadows. I have seen several discussions about RPC People....Question? What are the other photorealistic alternatives? Especially without extremely saturating the scene with polygons.

        I will definetly try increasing the sunlight study and try your settings suggested.

        Thank you both.
        WIP sometime this week.

        Arkitec

        Comment


        • #5
          About the colormap for the floor... Try the free Color Correct plugin which allows you to control stuff like saturation, hue and gain with maps (so you can make the floor a little more irregular by perhaps putting a smooth noisemap in either the hue or the saturation slot...)

          I don't have the link right now but search for it on google and should find it relatively easy. Good luck.

          EDIT: And oh... If it's vinyl, maybe you should make it a bit reflective too, with a grey reflection and fresnel falloff enabled.

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