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  • #16
    great work Brett!
    www.peterguthrie.net
    www.peterguthrie.net/blog/
    www.pg-skies.net/

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    • #17
      That is stunning,
      looking at those images I can physically feel the weight of that wrecking ball,

      great patience = great work,

      bravo,

      T
      Accept that some days you are the pigeon, and some days you are the statue.

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      • #18
        Thanks Peter and Tom. I was also pretty happy with the weightiness of the ball.

        b
        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #19
          Great work!!!
          I love the attention on the details as always!
          Maybe some reflections is a bit to shiny but the overall scene and the idea is very nice !
          thanks for sharing this nice work and some info on your process.

          ps: sorry for my english
          Last edited by mik; 19-03-2010, 07:28 AM.

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          • #20
            quite effective. as already said, you can really imagine the ball crushing down the car.

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            • #21
              that's amazing! Really good render and lovely post. No need to spend another year of adding stuff

              kind regards,
              Anselm
              Anselm von Seherr - Thoss, incendii VFX www.incendii.com

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              • #22
                Thanks Mik, Rivoli, and Anselm - much appreciated!

                For any interested I've added this one to my portfolio site with a time-lapse vid that shows the stages from render through post. It's the first vid in the list at the link below.

                http://www.simmsimaging.com/portfolio.html
                Brett Simms

                www.heavyartillery.com
                e: brett@heavyartillery.com

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                • #23
                  Very nice. You put ZBrush to uses I had not even thought about before. And to great effect.
                  Check my blog

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                  • #24
                    Originally posted by simmsimaging View Post
                    For any interested I've added this one to my portfolio site with a time-lapse vid that shows the stages from render through post. It's the first vid in the list at the link below.

                    http://www.simmsimaging.com/portfolio.html
                    Cool timelapse
                    particle makes perfect

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                    • #25
                      Originally posted by BBB3 View Post
                      Very nice. You put ZBrush to uses I had not even thought about before. And to great effect.
                      Thanks very much
                      Brett Simms

                      www.heavyartillery.com
                      e: brett@heavyartillery.com

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                      • #26
                        Amazing! this is really great work. Love the timelaps/post animation.

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                        • #27
                          Hey Brett, nice image!

                          I've worked on a few smashed up cars over the years & I know what a massive amount of work/pain in the arse it can be! I really like the texturing & detail on the ball & the close up shots look absolutely superb.

                          The major critique I have is the frequency of the damage. There are some beautiful, finely detailed sections such as the windscreen cracks, headlights, scratches on the paint, droplets of fluid...etc. But I think some of the larger regions of damage are lacking the same attention.

                          The curve of the front bumper/fender give me the impression that it's gently bending, or even melting, rather than suffering a sharp, hard force from the ball. Likewise the curves in the metal of the bonnet/hood look quite soft compared to the damage the rest of the car has received. If the lines in the metal where sharper & more angled I think it would really help sell the impact & also make a nice contrast to the curve of the ball itself.

                          Aside from that the only other thing that detracts from the idea that the car has been 'flattened' (to me at least) are the wheels. I love that you have them splayed out, but the angle of the right hand tyre & its position in the wheel arch make it look as though it's been propped up against the car after the ball has hit.

                          Having said all that, I know that if I'd put that much work into an image & got the above as a list of feedback from a client I'd put my face through the desk - so please understand that I still think the image is absolutely excellent & these are just the things that I thought of as I looked at it specifically to critique
                          MDI Digital
                          moonjam

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                          • #28
                            Thanks Chris!

                            Thanks AJ-23 - I really appreciate the detailed feedback. You are right, from a client I would still be sobbing in a corner, but this is precisely the kind of thing I hope to get on the forum. So many talented people here always see things we miss (or just can't see yet) and that help us grow as artists. I think you are right on all of it. The tire was a cheat for composition, but I agree it it doesn't quite read as correct. The bumper I thought was okay, because I assumed it was a plastic component and that it would bulge rather than crease - but now I'm not sure.

                            In any case, greatly appreciate you taking the time to give me your critique!

                            b
                            Brett Simms

                            www.heavyartillery.com
                            e: brett@heavyartillery.com

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                            • #29
                              Looks cool Brett. My crit would be that I think it would make the scene more devastating if there where larger bits and pieces of the car on the floor. The front grill for instance, it's just barely hanging there, maybe that could have popped out from the impact, and the radiator have been pushed and bent farther out.The rear wheels seem bent, although I doubt that the rear axle would break in this case. Don't know how much those balls weigh but perhaps the car could be squatting closer to the ground in the front since the axle & suspension broke and there doesn't appear to be anything else holding up the car. A thing that makes me wonder about the destruction is the damage on the door... it could not have been caused by the demolition ball so it makes me wonder what caused it and what else it did.

                              Just nit picking here, and it's anybody's guess what would happen without seeing a reference video and photos. Here's a funny incident:
                              http://scienceblogs.com/corpuscallos...cking_ball.jpg

                              Maybe next the car could be blown up?
                              Last edited by rmejia; 23-03-2010, 05:11 AM.

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                              • #30
                                Thanks for the feedback Robert. I hear you about the door and it came up before too, but I opted to do it that way because (right or wrong physically) it just looked too clean without it.

                                I need to think about what you are saying about the car being pushed down more. My thought had been that the remains of the engine block etc would be driven down and support the car up off the ground somewhat, but maybe you are right there. Maybe it just needed more of that stuff showing through under the bumper. As for the larger pieces - I certainly could have done more stuff scattered around - hard to figure out where to stop on something like this.

                                I doubt I'll try an explosion next - this was already a hell of a lot of work!

                                Thanks again, I really appreciate the critiques.

                                b
                                Brett Simms

                                www.heavyartillery.com
                                e: brett@heavyartillery.com

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