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Ponce House (image heavy)

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  • Ponce House (image heavy)

    Hi guys,

    This is my take on Ponce House, in Buenos Aires, Argentina, by Chilean architect Mathias Klotz.

    I tried to stay faithful to the original but had to take some liberties owing to the lack of reference material for some aspects of the house.

    I worked on this over several months in my spare time. The final images (about 3,000 pixel wide) took about a week in total to render because of the high poly count, high-ish resolution and settings. Individual render times ranged from 5 to 12 hours on eight cores. There’s a tiny bit of post-prod but much less than I would normally use.

    The assets are all mine except the Macbook (free Turbosquid model), the B&B garden furniture, which was downloaded from the company’s site (I originally wanted to model these, but the manufacturer’s 3d files were so good I didn’t see the point), and some of the bigger trees.

    Software used: 3ds Max 2010, VrayScatter 2.5.7, and (obviously) Vray 1.5 sp4a.

    The last image shows four crops from the full-resolution renders.























    Check my blog

  • #2
    Wow, very nice work, stunning renders!

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    • #3
      cool green parts of image cai i see settings of grass or leafs ?

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      • #4
        Great work. The vegetation is really good, but the interiors are my favourite. Impressive.

        b
        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #5
          Stunning! Awesome vegetation! Very photographic quality.
          I'm curious to know how you did the grass? Looks so organic.
          Last edited by add101; 28-03-2010, 02:59 PM.

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          • #6
            Beautiful inspiring images.
            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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            • #7
              Wow, those are amazing! I love the toadstools

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              • #8
                Great images, i enjoyed them very much. Nice landscape. It feels like it has some post work, some kind of slight grain or noise ? looks nice nevertheless. =)

                Any shot you can pm me your method or how you created your pool water.. It looks fantastic. =) never been able to get that feel. The handrail shot. =P
                Last edited by pskdude; 24-03-2010, 11:02 AM.
                Ruben Gil
                www.spvisionz.com
                www.linkedin.com/in/s2vgroup

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                • #9
                  Argh, stunning! A great inspiration. Thanks for posting!
                  Patrick Macdonald
                  Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                  • #10
                    I'm speechless! These have a fantastic, organic feel to them. I have to agree with simmsimaging about the interiors. Absolutely stunning!
                    Troy Buckley | Technical Art Director
                    Midwest Studios

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                    • #11
                      Thanks for the warm words, guys. Much appreciated.

                      Janosik: Here are the leaf settings. In this case, I've rebuilt the material of an Evermotion tree from scratch using the provided maps. It's plugged into a 2sided mat as you can see. I think the key there is the relatively strong reflectivity and lowish glossiness. All the foliage materials were done this way, whether on the commercial or hand-made vegetation, to make sure the hues all matched and no tree or plant stood out too much.

                      Add101: The grass is done using Vray Scatter. It's pretty much the same workflow described by Peter Guthrie in his tut with only minor differences: I'm using a rather small "basic-coverage" grass proxy for uniformity plus a couple of other, bigger elements scattered more sparsely (long grass, clover, daisy, dead leaves, weeds), all hand modelled and using big B&W maps for distribution. The really important element, though, is a colour map (see low-res version below, grabbed from Google Earth) UV-ed over the entire ground plane and plugged into the VrayScatterTexture slot. This gives really natural looking colour variations to the grass, which reflect variations in the soil.

                      PSKDude: Thanks man. Very little post work here. Basically just colour correction, a little CA and the odd glow. The grain you see, I'm afraid, is noise.
                      As for the pool, it's a very basic material (see screengrab below). Just a wave map and a noise map (both small amplitude) plugged into a BerconDistortionMap and used as bump. No displacement, caustics or anything too fancy.
                      Attached Files
                      Check my blog

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                      • #12
                        quality. amazing work, all images are good but I find the work on the vegetation really stunning. it's inspiring to see such quality and dedication.

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                        • #13
                          SWEET Bertrand

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                          • #14
                            Speechless..... Man I am really becoming a huge fan of your work! The natural feel of those renders are amazing.

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                            • #15
                              Thanks so much !, wow i really gotta learn to use the node joe, seems real useful and organized. I appreciate your feedback. And again great work!
                              Ruben Gil
                              www.spvisionz.com
                              www.linkedin.com/in/s2vgroup

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