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  • Library Scene

    thank you vlado!!

    One of my original max creations that has since been revamped with the help of vray free. any critiques/comments will be appreciated....




    all work and no vray makes artist a something something....

  • #2
    Hi pog,

    I like the stained glass windows. The light that falls on the floor looks very nice.
    --Jon

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    • #3
      Thanks for the response J_Bug, been working on other portfolio pieces. I used a Blend material with an alpha channel as the mask(one mat. for the "grout" and another for the glass). The "grout" is a standard mat. with noise in the glossiness and specular level. The glass has a stained glass tga in the diffuse, specular level, and filter color. I also used an output mat. in self-illumination, using the same stained glass tga. The output mat. has a tendency to blowout the image, like on the window to the right. I'm thinking about desaturating the tga, will this help or do you have a better idea?

      I've also found a couple of errors, for instance, under the spiral staircase, where's that light coming from? And I'm not too happy with the railings - they don't fit the room...

      again, thank you, hope this helps...
      <-- I'm awake! I swear!

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      • #4
        I see the error and those usually aren’t too hard to take care of with a little inspection

        The glass sounds interesting. In reality the window would probably be even brighter but our eyes would compensate as we focused on it. With VRAy Advanced, color mapping would be the best tool to use but in your case I’d try what you described but don't use an instance in both channels. Make a totally separate map that's tweaked in Photoshop. You could try the color map params under output for the map in max but in most cases I’d rather deal with Photoshop

        Keep up the great work
        --Jon

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