First, this is a work in progress. It is a personal project.
This is not the final character, based on my angry photon guy but with a body. To be changed out with a friendlier looking head, but this is the basic look. It will expand as I get more ideas.
Still working on colors, will be richer and more texture along with more contrast of course.
GoncaloP and everyone else, thanks for putting up with some of my questions and answering some twice when I forget after a couple weeks (or days)
. Vlado kicks @ss, period.
Mapping is crap on the character, am still feeling it out (color and matertial).
Displacement Grass, shrubs and wall texture
HDRI w/2 weak spot lights, VRay Area shadows cranked up
AA 0,2 Mitchell Netrivalli
1st: 1.0 2nd: .5
Secondary: Direct Comp @ 10sub and 5depth
50 Rays
120 IntSamp
High preset
DoF (do not know much about it so I am sure there are some tweaks)
@800x800 it took about 6h15min with the above settings.
Cant remember if I tried photon mapping (see there I go forgetting, usually work on personal stuff at night until 3am after 10-12 hours at the office, cut me some slack) - seems like I did and there was some issue, will try it tonight (if I can remember
)

Wanted that miniature model look and the DoF seemed to do it.
I like the way the grass looks like model turf.
Now a question since I do not fully understand it. Why does DoF take so much longer to render
? Is there a fast and rough method without going to post?
This is not the final character, based on my angry photon guy but with a body. To be changed out with a friendlier looking head, but this is the basic look. It will expand as I get more ideas.
Still working on colors, will be richer and more texture along with more contrast of course.
GoncaloP and everyone else, thanks for putting up with some of my questions and answering some twice when I forget after a couple weeks (or days)

Mapping is crap on the character, am still feeling it out (color and matertial).
Displacement Grass, shrubs and wall texture
HDRI w/2 weak spot lights, VRay Area shadows cranked up
AA 0,2 Mitchell Netrivalli
1st: 1.0 2nd: .5
Secondary: Direct Comp @ 10sub and 5depth
50 Rays
120 IntSamp
High preset
DoF (do not know much about it so I am sure there are some tweaks)
@800x800 it took about 6h15min with the above settings.
Cant remember if I tried photon mapping (see there I go forgetting, usually work on personal stuff at night until 3am after 10-12 hours at the office, cut me some slack) - seems like I did and there was some issue, will try it tonight (if I can remember


Wanted that miniature model look and the DoF seemed to do it.
I like the way the grass looks like model turf.
Now a question since I do not fully understand it. Why does DoF take so much longer to render

Comment