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  • True lighting objects

    Im a (Very) new VRay user :

    What's the way to turn an object into a lighting object ?
    I wan't to do a colored neon, red at one end and green at the other...
    I tried :
    - turning the material self-illum
    - increasing RGB output of the self-illuminated diffuse
    - increasing "generate GI" in VrayMtlWrapper's mat.

    No way, the objet does not really generate light but only transmit it.

    Thanx to all.
    Regards, Fabrice.
    www.protozoaire.com

  • #2
    Re: True lighting objects

    Originally posted by Fabrice
    Im a (Very) new VRay user :

    What's the way to turn an object into a lighting object ?
    I wan't to do a colored neon, red at one end and green at the other...
    I tried :
    - turning the material self-illum
    - increasing RGB output of the self-illuminated diffuse
    - increasing "generate GI" in VrayMtlWrapper's mat.

    No way, the objet does not really generate light but only transmit it.

    Thanx to all.
    Well, it's the way, I think, but:
    Try to REALLY increase output value to, say, 50, and you will start to see the difference...
    And render the image with GI turned one, of course.
    Regards,
    Joao.

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    • #3
      Don't forget to check the box beside the self-illum color swatch at the top.

      --Jon

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      • #4
        i think the size of the object also affects the light. i remember putting an output of 50 on a small light bulb in a room, and it lit the equivalent of maybe 3 feet in each direction. i had to add another GI bounce and increase the output value to like 100, but then i got a burning hot spot where the light bulb met the wall. in the end i had to fake it with an omni light and turning the light bulb's shadow casting off.
        but then when i applied the original light material (with output = 50) to the ceiling of the room, everything was well lit.

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        • #5
          Did you try putting an actual "output" map in the self-illum rollout? Not just adjusting the self-illum level.

          SunnyC

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          • #6
            just like egz i should point out that this is not the place for this post.

            ---------------------------------------------------
            MSN addresses are not for newbies or warez users to contact the pros and bug them with
            stupid questions the forum can answer.

            Comment


            • #7
              Thanx everyone for the advices.
              You're right, it seems objects can behave like lights using one of those two ways :
              - Increasing "output amount" of diff material
              - Adding VRayMtlWrapper with increased "Generate GI"
              Results are the same...

              Fabrice
              Regards, Fabrice.
              www.protozoaire.com

              Comment


              • #8
                2 techniques for lighting objects...

                Precising my last post ...

                The 2 techniques don't act the same,
                Here's a image of 2 teapot :
                on the left auto-illum gradient ramp with output amount on 30,
                on the right a VRayMtlWrapper with the "Generate GI" on 15.

                The 2nd seems to act more real...

                Fabrice
                Regards, Fabrice.
                www.protozoaire.com

                Comment


                • #9
                  interesting results, I woner witch one acts more like a neon light? I'd be guessing the right, the way the light overlaps each other.

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