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  • UI New demo reel

    Here is our new demo reel for UrbanImmersive, I have been working on this past weeks through out a couple of small project. There s still a lot to improve and this demo is gonna be in progress for a while, but here is the first version, hope you like it and c&c are most welcome!


    http://www.youtube.com/watch?v=5ru0lhBugko

    Have a good 1!
    Last edited by Kr0no; 28-05-2010, 09:11 AM.

  • #2
    Nice touch on the water splashing on the camera lens as the train gets cleaned!
    Is it all GI or have you utilised VRay Sun/Ambient with scanline, as I find it is a lot less problematic with moving objects?

    laters

    spike

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    • #3
      Hi again everyone, its been a while I have upload the reel and I did nt have the expected feedback, dont be so shy I d love to hear all your critics( in a constructive way) toughts or anything.

      I have been working for 3 weeks on that demo, the first week was for the creation of the logo animation and the 2 others to figure out and create the montage of our work with the directives of my bosses, they wanted an overall view of our products and work and style of the work we do here in a dynamic manner, wich I think I achieve the dynamic timing, I m not satified with the renderings section, I had a something better timed at first and I had to move that section in the final montage and I lost a bit of the coolnest I had at first, I will probably come back at it when I get a chance. So drop a line and let me know what you think about it!

      Have a good one!

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      • #4
        Nice work!!

        I liked the train stuff most of all.

        overall I think it's quite good although I think the internal architecture animations need something a bit more dynamic to them...maybe some different camera angle /paths / lighting
        [Watch alex roman's work for some inspiration for architectural stuff]

        Great job though for only having had 3 weeks to do it!!

        Cheers
        jamie

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        • #5
          I can recognize my city in the background: Montreal! Cool!

          __________________________________________
          www.strob.net

          Explosion & smoke I did with PhoenixFD
          Little Antman
          See Iron Baby and other of my models on Turbosquid!
          Some RnD involving PhoenixFD

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          • #6
            Thanks 3dmk and jstrob, yes we are near montreal! UrbanImmersive is located in Blainville to be more precise!

            I have seen more then once the stuff from Alex Roman, but you know sometimes(most of the times) The client as the last word on the camera placement, the color of the brick affected by the sun or lighting, even the position of the sun etc etc with a deadline for yesterday, but I take good note of it and I m always looking for inspirationnal stuff and I m always trying to do more and better. If you look at this one 3dmk http://www.youtube.com/watch?v=Qm9f6Hpqq7E this is the latest project I have done with a better sense of realism imo, well I tried, mostly for the interior part because the exterior was done with their background wich they use for all their new stuff as it is their new look for all their marketing stuff, so for consistancy we went with the same background and style. The interior was done with a spec'ing tool wich have over 20 wood venneer, multiple seat leather color, couch and carpet variations for the final product, animation was render full hd.

            Have a good one!

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            • #7
              I cant say i'm a fan of the overly techy editing at all. The lines/text/title boxes just seem well over the top.
              From 1:05 on it really falls apart for me - the fonts and effects dont work and it seems really haphazard.

              The work is good though, I just think you're trying to be too flashy and it's distracting. I like my renderings straight to the point.

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              • #8
                I get your point cubiclegangster, but we' re doing more then just 3d renderings and animation I had to find a way to tie everything togheter, I tried....maybe I could have a different approach, I ll think about it, thx for your comments.

                Comment


                • #9
                  Nice work, and rocking music!

                  Comment


                  • #10
                    Originally posted by Kr0no View Post

                    I have seen more then once the stuff from Alex Roman, but you know sometimes(most of the times) The client as the last word on the camera placement, the color of the brick affected by the sun or lighting, even the position of the sun etc etc with a deadline for yesterday,
                    I know where your coming from with that!!! That's my Daily frustration as well. If only we were left to our own ideas & styling...things would be different for sure.

                    The only solution is educating our clients to understand they have no idea when it comes to this sort of thing. Trying to get the point to them that it is irrelevant what THEY think looks good......it's only important that the people who are going to pay hundreds of thousands of dollars to buy a unit/house/appartment are jumping out of their seats and rushing to the bank to sign the paperwork because they suddenly fell in love with the place.

                    There seems to be a slow shift towards advertising agencys taking control of the project wich is good because they usually understand this much better than the developers & architects.

                    Cheers

                    Comment


                    • #11
                      I know what you mean about your daily frustration, its almost a standard in this industry. I m with you about educating the client and lots of time I tried, but their s a couple of circumstances to take in account. Like we do a lot of little jobs for small local constructors, not everyone is ready to pay the little extra works that need to be input to get the good result we re all aiming for, plus most of the time the person responsible for the marketing dept does nt come from a design, visualisation, artistic background. Then you need a polite approach, you just can t tell them they don t know what they re doing, they can t judge whats nice and whats not. I tried with one of my last project, the person in charge did nt like my lighting cuz it was altering the color of the brick, so I tried to explain concept about lighting and camera vs real world, I gave a plate with all the different white balance to explain all the little impact everything can have in a scene, and at the end made me change the sky, for a standard bright blue sky, made me change de pov of the camera for something completly wrong, but at the end they 're the one who pays for the job and they want it for yesterday even if they ask for change in the same day! Some people have a way to see thing and they just dont want to change it and sometimes for those kind of job you just need to let it go and give them what they want, try to get some times to get work out the way I want it and then show the clients so they can see the difference and ask for it. Educating the client is a long process I guess.....but I will kepp trying!

                      Thanks for the share!

                      Have a good one!

                      Comment


                      • #12
                        Originally posted by Kr0no View Post
                        I know what you mean about your daily frustration, its almost a standard in this industry. I m with you about educating the client and lots of time I tried, but their s a couple of circumstances to take in account. Like we do a lot of little jobs for small local constructors, not everyone is ready to pay the little extra works that need to be input to get the good result we re all aiming for, plus most of the time the person responsible for the marketing dept does nt come from a design, visualisation, artistic background. Then you need a polite approach, you just can t tell them they don t know what they re doing, they can t judge whats nice and whats not. I tried with one of my last project, the person in charge did nt like my lighting cuz it was altering the color of the brick, so I tried to explain concept about lighting and camera vs real world, I gave a plate with all the different white balance to explain all the little impact everything can have in a scene, and at the end made me change the sky, for a standard bright blue sky, made me change de pov of the camera for something completly wrong, but at the end they 're the one who pays for the job and they want it for yesterday even if they ask for change in the same day! Some people have a way to see thing and they just dont want to change it and sometimes for those kind of job you just need to let it go and give them what they want, try to get some times to get work out the way I want it and then show the clients so they can see the difference and ask for it. Educating the client is a long process I guess.....but I will kepp trying!

                        Thanks for the share!

                        Have a good one!
                        A little something I did in the past was.. Doing all of the things they wanted, but on the side, making an image the way it should be, or the way I figured it out. At the end of the project, give them all of their images, plus an extra image, usually called just for fun. This image was the <correct> camera placement and light setup. After that, these people would often come back to me, and ask why that image was so much better than all the other images, and then I would explain them the reasons ( all project or person based). The next time I would do some project with these people, they would trust me way more, and take into consideration any input I may give them. This opens the discussion, at least. Most of the time, talking is not enough, you have to proove your point.
                        Alain Blanchette
                        www.pixistudio.com

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