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  • library

    hmmm
    ok i need fast crits on this


    just find all the mistakes possible

  • #2
    Are all the blue boxes full of radioactive water ??

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    • #3
      I would not tell about mistakes, but just suggest something that might help...
      1. Maybe trying another point of view, 'cause the synmetric image is not so appealling IMO.
      2. Changing the glass relfection, also decreasing its saturation a little, seems to be crying and it is a bit strange if not intentional.
      3. I would change the realpeople for something more "natural", like pictures taken for your own of people at streets.
      4. Less tiling it the brick, plus some bumps, shining etc. They look like wallpaper...
      5. Finally the grass in front of the image also appears to suffer a little tile too.
      I think that's t, hope I don't look so arrogant, but you asked for a quick answer and I wanted to write without measuring my words. If so, forgive me, was not my intention.
      regards,
      Joao.

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      • #4
        All of the mapped planes in the foreground seem to be a little too blurry. Try lowering the blur amount and maybe a different filter type.

        --Jon

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        • #5
          thanks guys

          ok the view point ....well theres a limit on how much i can tell the architect to change but hes adamant , the glass ...well i haunted the chat room for two days and this is how much i could bring on.....the brick ..oh yea forgot the bump ,,,and the grass i need work.....


          thanks guys...now will go work on the update

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          • #6
            Never present a building "dead on", like this...

            -Your image could have a better dynamic composition, if you take the shot 3/4 and and looking a bit upwards from down under...

            -Materials need more work, reflection map needs to be desaturated...
            - Geert -

            -----------------------------------------------------------------------------------------
            www.3DIGIT.be
            3Dprinting in full color !

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