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  • The Red Giant

    Hi all,
    this is a rendering for Sardonic Studio's latest work, "Arrubiu, The Red Giant". Is the reconstruction hypothesis of an ancient building (XVI-XII sec. B.C.) of our island, Sardinia (Italy). Our work was to validate the archaeological thesys about the structure with the contribution of 3D technologies and produce a real time scene of the building and some photorealistic renders for the museum, a full cg trailer and a documentary.
    special thx for Giorgio, Lucia, Massimo, Daniele, Andrea and all Sardonic members

    Done with 3dsmax, maya, vray and vrayscatter.
    original res 6400x3050

    Full Cg and Documentary Trailer
    http://www.sardonic.it/video.html

    Real time screenshots
    http://www.sardonic.it/gallery.html



    Sardonic Studio
    www.sardonic.it


    LINK RESOLUTION 4000




  • #2
    Is this a full CG? OMG. Amazing.
    but images in the gallery(your link) are very different with above one.
    :: twitter :: Portfolio :: My 3D Products :: ...and ::

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    • #3
      hi sandy!
      yes it's full CG, the other images in the website (www.sardonic.it) are for real time version.
      thx mate
      G.

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      • #4
        Now, I saw the trailer video. It is great too.
        :: twitter :: Portfolio :: My 3D Products :: ...and ::

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        • #5
          That is amazing! What did you use for your plant models?
          Brett Simms

          www.heavyartillery.com
          e: brett@heavyartillery.com

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          • #6
            yea.. the flowers got me trippin'

            fantastic....

            Davis
            Originally posted by 3DMK
            do I want to be a rich business man or a poor artist?

            caddworkx

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            • #7
              haha thats a soundtrack from the Budha Bar cd. =P or at least sounds like it.
              Ruben Gil
              www.spvisionz.com
              www.linkedin.com/in/s2vgroup

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              • #8
                and I would love to hear about your stone, the technique you used.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

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                • #9
                  Amazing. I can only imagine what the rendertime was like.

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                  • #10
                    thx for all comments!
                    XGlorybound: I can post some screenshot to explain the technique for the stone (tomorrow)

                    Xsea2stars: I have divided the image in two parts: up and down...3 hours for part

                    Xsimmsimaging: the trees are evermotion (n°58 )...but only two plants...variance colours with vrayscatter texture...for flowers and bushes onyxgrass and xfrog



                    just some screenshot:










                    Last edited by Gerets; 15-07-2010, 11:25 PM.

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                    • #11
                      ...thousand years after… begin the cultivations





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                      • #12
                        I ve created one tile 3d texture and with this object I ve traced the main shape of the construction(with ffd, bend and taper)...I have made all the important particular, like openings and incomes with reference photo and with unwrap uvw.... I have moved the mappings in order to avoid the repetition of 3d the texture... this technique is called farragerets... ...eh eh... sardonic studios trademark




                        ...thousand years after… begin the cultivations





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