Here's my try:
It wasn't difficult at all, I just did all normal steps for creating caustics:
-enable it in the caustics rollout (I changed max photons to 15 to get sharper caustics)
-enable generate caustics in the properties for the direct light (system rollout---light settings), subdivs set to 2500 for final rendering
-also turn on refractive GI caustics in the GI rollout to make sure that GI passes the water surface and illuminates the pool.
There is no glass in the windows. If you want that, just render without, save the irradiance map and caustic photon map and set it to reuse these maps. Then render with the windows visible.
regards,
flipside
It wasn't difficult at all, I just did all normal steps for creating caustics:
-enable it in the caustics rollout (I changed max photons to 15 to get sharper caustics)
-enable generate caustics in the properties for the direct light (system rollout---light settings), subdivs set to 2500 for final rendering
-also turn on refractive GI caustics in the GI rollout to make sure that GI passes the water surface and illuminates the pool.
There is no glass in the windows. If you want that, just render without, save the irradiance map and caustic photon map and set it to reuse these maps. Then render with the windows visible.
regards,
flipside
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