Hi all.
After 20 years of doing nothing but architectural rendering, I finally decided to branch out. Here's my very first attempt at character modeling. I built her during my lunch and the rare slowdown. I know she's a little stiff and fake looking at the moment. Please comment and critique. I want to learn from all you 3D gurus out there so I can make her look the way a beautiful Kyoto Geiko should look.
One particular question: I had to render the hair using scanline and omni lights and comp in Photoshop. Rendering in Vray (mr prim) produced flat black hair with no glossiness. Does anyone know how to get the hair to render in Vray?
After 20 years of doing nothing but architectural rendering, I finally decided to branch out. Here's my very first attempt at character modeling. I built her during my lunch and the rare slowdown. I know she's a little stiff and fake looking at the moment. Please comment and critique. I want to learn from all you 3D gurus out there so I can make her look the way a beautiful Kyoto Geiko should look.
One particular question: I had to render the hair using scanline and omni lights and comp in Photoshop. Rendering in Vray (mr prim) produced flat black hair with no glossiness. Does anyone know how to get the hair to render in Vray?

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