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  • a residential building

    These were supposed to be a part of a much bigger project, but it was eventually brought to a halt at an early stage. Out of 6 residential buildings, and two commercial ones, i ended up showing just three, and pretty much from the same angles. I was quite disappointed since i have modeled a pretty complex atrium, and of course, a lot more buildings.

    I found this particular model to be very hard to present. Its huge, and in real life, the streets surrounding it are very narrow. I could do no photo-montage, and when I put the whole building into frame, i got a lot of neighboring plots in the shot. These are supposed to be buildings, not plazas, but i had no idea how to show it.

    I experimented with some angles, but im nor particularly pleased how it turned out. Feedback would be appreciated.
    Attached Files
    Last edited by pailhead; 05-08-2010, 10:01 AM.
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

  • #2
    nice and clean renders, but a lot of tiling and texture issues. are you using an HDRI to illuminate the scene?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      Tiling and texture issues? I was more or less careful about these What exactly are you referring to?

      It's not HDRI, it's just vray sun and sky, but for some reason, the lighting came out very cold. In order to achieve a bit of contrast I did a couple of them with just primary bounces.
      Dusan Bosnjak
      http://www.dusanbosnjak.com/

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      • #4
        now that I look at it again just the bushes tile.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

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        • #5
          It is the same bush but they were randomized. All of them were randomly rotated, scaled and even displaced a bit. But, i think the uniform shape of the thuya (i guess thats not how its spelled) makes no difference and seems like its tiled. This thing was my own idea, the railing on its own looked very barren, maybe i should find something else to put there.
          Dusan Bosnjak
          http://www.dusanbosnjak.com/

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          • #6
            Pailhead,

            Nice images! I think the bushes need to be randomly, non-uniformly scaled on the z. I would also do some colour correction, add some yellow and red in Photoshop. Maybe a little bit of bloom as well. Other then that...great images!
            -----Dwayne D. Ellis-----

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            • #7
              It looks a little bit like a toy.
              I think the GI shadows are too spreaded, as if you are using the wrong scale or too low irradiance quality.
              Guido.

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              • #8
                i think youre getting that sort of impression because of the dirt thats been applied to the white walls. The GI itself should be decent quality.
                Dusan Bosnjak
                http://www.dusanbosnjak.com/

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                • #9
                  Nice work, i like specially the third image, though i must say i'm not a fan of lowpoly people...

                  Can you share something about the brown-orange material? is terracota? i´m trying something like this but every tiles are so homogeneous that can`t achieve good results , are you using a non-dirty texture for the color?

                  Best regards,

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                  • #10
                    Ill let you in on a little secret. At first i tried using a bump map on the terracotta, but it ended up looking horribly. I figured that at this distance, even in 4k, the bond shows as a one pixel wide line. So i ended up using max's procedural map, without any bump. It just has a strongly diffused reflection with fresnel on.

                    BTW, it's supposed to be terracotta, but it seems that everyone has their own idea what that color is.

                    The third image was the main image, but i was worried about showing all the neighboring plots as empty.
                    Dusan Bosnjak
                    http://www.dusanbosnjak.com/

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                    • #11
                      Thanks for replying, so you are using "Tiles" map? I am still with tests but for the moment is a tiles+reflect(fallof) Gloss:0.55+little bump with tiles map, my reason to use reflection is, more than for a real material question, to achieve more interesting image...!!

                      i'll post the final results to see what i get

                      Regards,

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