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I'm currently working on a project where I need to re-create this style of fire with phoenix. Could you describe how you managed to set this up ? Thanks
Yes, what Ivaylo said. As for the main shader, this is a self illuminated material where the diffuse channel has a couple of nested Light/Shadow falloff maps with output curves. I can see if I can dig up the file tonight if you want to take a look at it.
Funny, I was playing around with some toon(ish) pheonix and vray toon renders not long ago. Some rough experimentation for a personal project that I might work on one day.
Funny, I was playing around with some toon(ish) pheonix and vray toon renders not long ago. Some rough experimentation for a personal project that I might work on one day.
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