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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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No. It wasn't done in Revit and yes you should make the switch
Actually the model was done in Revit, but I used VRay for the dirt pass and PS for the Tilt Shift effect.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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tilt / shift is a particular type of camera lens that architects use where you can rotate (tilt) the front element of the lens and also shift it up or down - they mainly use it to shoot buildings. On most camera lenses the lines of the building would converge in and it'd give the impression of the building falling away or leaning over - the tilt shit lens allows you to adjust this so that the lines of the building are perfectly vertical in the final shot. The other side effect of this though is if you shoot something with shallow focus / dof it normally makes objects in front and behind of the object you're focussed on blurry. With a tilt / shift lens you can change this effect so that the blurring is more top / bottom or left / right. The top / bottom one gives the effect of something being miniature since that what happens if you're focussed on something really close to you. Here's a gorgeous use of it filmed with a stills camera and a tilt / shift lens. http://www.vimeo.com/3156959
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The effect is much better with really saturated colors. the intent is to make it look like a toy.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Yep Steve, it's just really hard to do at a huge scale - really dramatic differences in focus mainly happen up close - to get the same effect on an object far away is quite hard - for example it's hard to have a wall 50ft away sharp and a wall 52 feet away totally out of focus in the same shot. It's all down to the way the rays of light converge into the lens - the further away something is the more parallel the light rays will travel into the lens so you'll get less difference between the two walls. The Tilt shift lens comes in really handy for this since you can totally skew the plane the camera is trying to focus on and manipulate what's in and out of focus. Bloody pricey lenses though.
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