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There were a lot of people working on the spot. I was mostly shading and lighting in Vray with Maya and projection setups in Nuke. Then there was a Houdini team doing FX rendering along with background Characters/ flying crafts with with Renderman led by Dan Seddon. All atmospheric volume rendering for the ship interiors were Renderman. I tried really hard to get something with Vray, but it was way too slow and buggy for me to get anything decent. Perhaps I need to use a newer build of Vray for Maya. We would send Vray renders off to matte painters to add detail, then get reprojected back in Nuke. Someone had an idea to save time/money by using the game assets and then removing triangles so you could smooth them properly, but that actually made things worst since you will eventually hit a limitation to the UV's, textures and model quality. But for a 2.5 month timeline I think it turned out ok. Vray and Nuke were best buddies all the way. I could setup textures, shaders, do a pre light, then pull the Environment geo, and Vray render into nuke. Setup projections and paint more detail into the Lighting/Reflect/Spec passes.
Nice one! And 2.5 months, wow! Thanks for the explanations, also.
(I always think I have to spend less time on working and more time on playing videogames when i see atmospheric cinematic trailers )
That's amazing. I love this game, and thought the commercial was really great.
So you were painting more detail in nuke? Was this with stuff that would be in the background. Can you give any more details on this. Would love to know more about how something like this that looks so good is put together.
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