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  • #16
    I gave it all I got!

    Click image for larger version

Name:	grand view lodge (web).jpg
Views:	1
Size:	476.7 KB
ID:	843286
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #17
      Wow, really a nice improvement. I would lost the bloom effect mostly visible on the tip of the roof, and lens flare a bit more subtile,imo. Except for the garage up front on the street, you should have a really nice view from the other side? Wood log is really good, good work!

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      • #18
        Thanks. It wasn't easy making three garage doors look sexy! If I revisit it I will put mulch, or some other ground cover, under the bushes and work on the diffused glow and lens flare.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #19
          Much better. I'd lose the lens flare though. The roof shingle texture could use a little work now too.
          www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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          • #20
            Lens flare gone.

            Click image for larger version

Name:	grand view lodge (web).jpg
Views:	1
Size:	473.2 KB
ID:	843287
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #21
              To my eye its still not working compositionally, LarsSonparssons version was along the right lines. Too much sky + too much foreground - less of one would work better. And the sky/roof/walls/drive colours jumped off screen and punched me in the face. The walls bump/disp map is better than the original though.

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              • #22
                looks a lot better to me. A few tweaks could help, see attached for some thoughts - very rough though.

                b
                Attached Files
                Brett Simms

                www.heavyartillery.com
                e: brett@heavyartillery.com

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