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  • liquid test

    This fountain is made with the new liquid extension that will be available in the next update.

    Regards,
    Ivo
    ______________________________________________
    VRScans developer

  • #2
    great!! impressive!!

    Can the viscosity of a liquid be set up?
    Can the simulation of the interaction of a liquid and a rigid body be done?

    Thanx!

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

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    • #3
      yes twice
      ______________________________________________
      VRScans developer

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      • #4
        Great stuff, grid liquid looks good! Make sure you provide some way of rendering foam - prefferably create particles where speed/vorticity is high, so we can send that to Krakatoa
        Last edited by glacierise; 04-10-2010, 04:11 AM. Reason: compliments added
        Hristo Velev
        MD/FX Lead, Bottleship VFX
        Sofia, Bulgaria

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        • #5
          awesome! What is the res/time of that sim? It looks a little low-res when is first flows over the edge... still awesome though!!
          Jordan Walsh
          Senior FX artist

          Showreel 2010 (new)
          Check out my scripts at Script Spot!

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          • #6
            the grid is 176x176x104
            the sim time was 2h, but the settings are a bit overweight. i made a new sim of the same scene the last night and it looks even better with 50 min simming. the bigger advection step produces more small droplets and decreases the simulation time. unfortunately i forgot to erase the old files and the rendering didn't started, i found it this morning asking to overwrite the old files.
            Attached Files
            ______________________________________________
            VRScans developer

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            • #7
              very, very cool.

              awesome, can't wait for a liquid solver developed by chaos!

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              • #8
                one more test: water in a grove. i know, some issues are still visible
                ______________________________________________
                VRScans developer

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                • #9
                  wohoo! great stuff, keep em coming! i've been struggling with this kind of sim for ages, mixing liquids of different viscosity in pipes is the goal.
                  what phoenix is becoming looks more and more promising.

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