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Verão de S. Martinho

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  • Verão de S. Martinho

    "Verão de S. Martinho" is the name of a short period of time of the year. Its during Autumn acme. Somehow, it fells a bit like its Summer due to the temperature, but the foliage of the trees is falling. Also, during this time of the year, the school starts again and children old memories reappear. This is the feelling that the images hopefully capture - Autumn with a soft dry hot temperature in the air, in an historical education/ architectural place of Oporto, Portugal. Other than the mood, the goal was to have a natural, coerent look with architectural rigor. Architecture, colors, size and type of trees of the place had to be respected.

    ----

    Visualization made for a client. Integration / ampliation /window requalification of an huge old school.

    One person work. Levels, color balance, sky comp, soft vignetting and vray fog pass made in AE. The rest is all pure 3ds max render, including all dirt. Tons of plugins used as usual.

    Perhaps this is my best work so far, so i want to dedicate this work to my girlfriend for all the patience and support.

    Special thanks to Marcin Gruszczyk, ArtDigital, Benjamin Berger, Sho Pi, Damien Harrison for the WIP support at CGTalk and Peter Guthrie for the tips and allways pronto help.

    Hope you like it and of course soft/ hard criticism is allways welcome.

    ps. You can view other imgs of this work in my cg portfolio (check signature).

    Metro Cubico Digital
    Jacinto Monteiro














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    Last edited by CA Portugal; 12-10-2010, 03:04 PM.
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  • #2
    Very nice. Like the illustrative feel you hit here.
    b
    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

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    • #3
      it's very good work, and above all, the images actually tell a story. which is not something you see often.

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      • #4
        these are AWSOME!
        excellent
        can you tell us a bit about the post work you did on these and also typical render setup?
        Kind Regards,
        Morne

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        • #5
          Thank you guys. Its my honor.

          Typical render setup is Peter Guthrie´s 1725 HDRI. He normally uses Area/ Reinhard 2.2 Gamma. I went for Catmull/ Exponential 1.0 Gamma tho.

          Post work was made as simple as possible. In After Effects, using png raw render without sky, changed levels and color balance (blueish shadows due to the sky and more red/yellow in mid tones to match the real building). After that i insert the sky backplate and played a bit with its levels too. Soft vignetting and light noise was made using AE Magic Bullet plugin. Dof was created using Z-depth pass and Frishluft plugin. On most images i used Vray fog pass to make it more brighter and on some ive used vray shadows and vray specular to get some more attention to certain details like leafs or ground.

          Cheers,
          Jacinto
          Facebook Offical Page

          CG Online Portfolio:
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          • #6
            Really amazing work! I love it when someone has a vision of something and then realizes it. One crit, I think it would be much more realistic if the leaves on the ground were 60% smaller....but more of them then of course.

            How did you do the grass? I'm working on mine now with Multiscatter now but have few problems.
            www.hrvojedesign.com

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            • #7
              Very nice imagery. Really great lighting and attention to detail.
              Regards

              Steve

              My Portfolio

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              • #8
                Grate work! Did you had Don't affect colors (adaptation only) checked in Color mapping settings? Linear workflow? What gamma 2.2 or 1.8?
                Luke Szeflinski
                :: www.lukx.com cgi

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                • #9
                  Wow, very nice renders!
                  :: twitter :: Portfolio :: My 3D Products :: ...and ::

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                  • #10
                    Yeh ive got to agree on the leafs. Someone said that too in evermotion. At one time i knew they should have been done differently but a lot of time was already spent on making/distributing them and then you think about how much time you want to spent aka profit issues...
                    Grass was multiscatter. It has around 8 different grass models with a color variation from yellow to greenish.

                    Lukx, i have "dont affect colors" unticked. This is pure 1.0 gamma. Tried LWF before but honestly i prefer 1.0 shadow contrast and vray dirt output.

                    Thanks all once again, im rly glad you find my work interesting.

                    Cheers,
                    Jacinto

                    metro cúbico digital
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                    CG Online Portfolio:
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                    • #11
                      Beautiful images Jacinto! Very nice looking and pleasant feel to them. Materials, lighting, composition all are amazing.

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