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Jardines de Ulia Houses

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  • Jardines de Ulia Houses

    Hi all!
    This is my last WIP im working on.
    Coments are wellcome.
    Thanks in advance

    -Jose





    www.plan9-net.com

  • #2
    Great!

    Maybe the white parts are a bit too clean? Also add a little bit of area shadow to your sun to blurr the shadows a tiny bit. The brown stone material looks a bit fake because they are cut of in perfect boxes, maybe add some displacement there and add a noise mod to the boxes.

    The Gi is very clean! How long did they render?

    regards,

    flipside
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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    • #3
      nice work!
      the street lamp's pole is a little bit weird, r u using vray environment reflaction/refraction?

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      • #4
        I think these are low glossy reflection interpolation settings...
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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        • #5
          yes, i'm sure too (too late )

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          • #6
            Very Nice Work Joesele!

            Congrats,

            Gonçalo

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            • #7
              Nice work, congrats...

              I would change the light for one with area shadows..., could be cool with the tree casting on the pool in the garden.
              Regards,
              Joao.

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              • #8
                Hello... and thanks you all for your replyes.

                I`m tryng to do your subjestions and i`ll post the result images soon (hope not too late... some problems with mesh edges and displacements).

                Bye and thanks again
                -Jose
                www.plan9-net.com

                Comment


                • #9
                  Nice work, but the white wall is way way too hot.

                  Take the strength of the map on the stone wall down quite a lot. Reads too strong. I think there would be a stone wall map that would work better here. This looks too much like a rough stone wall in a field. Design wise it really clashes with the architecture

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                  • #10
                    Originally posted by motionbroker
                    Take the strength of the map on the stone wall down quite a lot. Reads too strong. I think there would be a stone wall map that would work better here. This looks too much like a rough stone wall in a field. Design wise it really clashes with the architecture
                    My client wanted this yellow stone... I disapoint him. Now i am re-rendering images with all your subjections and for these images i have changed stone wall material.

                    Hope I finish the images soon

                    Thanks
                    Jose
                    www.plan9-net.com

                    Comment


                    • #11
                      Here it is!

                      Area shadows, new stone wall, some interpolated reflections and displacement in wall, grass and floor.

                      GI params:
                      -3/-1
                      Hsph subdiv: 50
                      Interp samples: 20
                      first mult: 1.4
                      Second mult: 0.8
                      Env mult: 1
                      Multiframe incremental (note the progresion in render times)

                      Hope you like it







                      Regards
                      -Jose
                      www.plan9-net.com

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                      • #12
                        much better
                        maybe u should crank up the interpolation for the lamp pole.

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                        • #13
                          They have a wonderfull feeling!

                          Only two details are bother me, one is the interpolations on the lamp pole like resteboemi already mention and another is the appearant tile of the map used in the border stone of the sidewalk.

                          Congrats,

                          Gonçalo

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                          • #14
                            The new rock looks a lot better, now just get the Architect to change the yellow paint ,

                            For the light poles maybe try non-interpolated glossies with subdivisions set very low, I'd start at 2, renders fast this way and smoother.
                            Eric Boer
                            Dev

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                            • #15
                              Jose:que no se ve na...

                              Jose:que no se ve na...!
                              solo un cuadrado blanco con una cruz

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