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  • Dining detail

    1st image post!



    A detail shot from The Edge Hotel School animation I have been working on recently

    View the full animation here
    http://www.youtube.com/watch?v=3u-q0...&feature=share

    I also included a couple of images which have been used to make up the image.

    1. An Alpha image, I used this to add the specular blooming to the windows and lights. To do this the VrayAlpha was saved out with render elements. In After effects/PS this was then Inverted so the blacks become white, set to 'Screen' and a gaussian blur added.

    2. VrayZepth also from Elements was then applied with 'Lens Blur' in AE/PS

    Render saved as a jpeg. Feel free to point out better ways..

    This was just the method of compositing I found worked for me here, if you know of better ways I'd very much like to hear them, after all I'm here to learn

    Feel free to tell me about better people I can use too, so I can be rid of those damn RPC's
    C&C Welcome

    Phil
    PGDesigns.co.uk

  • #2
    i didn't mind the people so much as them not casting shadows. did you add them in post? also, how did you do the sun blooming falling off as it went behind the building? I'm just learning after effects so maybe i could learn something new today

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    • #3
      The blooming was done within AE, see lens flare

      The rpc people are rendered in the scene, though separately to the building and fixtures. I've done that so the tones of the people can be adjusted to match the scene, well a closer match anyway. I was never able to get the people casting nice shadows, any tips welcome
      PGDesigns.co.uk

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      • #4
        nice image.

        it raises a larger question for me - because the glasses are figured so prominently in the shot, the DOF effect calls attention to the fact that the objects in the distance refracted in the glasses are not blurred when, according to the DOF settings, they would be blurry had the glass not been there. my question: is the DOF in your image physically accurate? that is, if an object in the distance is caught in refractions, would the refracted image also be blurred due to the actual distance from the camera, or would the camera's lens treat that light as if it were at the same depth as the object doing the refracting and therefore behave like the refractions in your image?

        checking online - i found this image:

        http://www.wonderfulphotos.com/artic...ocus_stacking/

        which seems to suggest that your image is indeed physically accurate. but the highly polished quality of the example i found makes me wonder....anyone have a definitive scientific answer?

        - j


        [EDIT!!!!]

        i found this page as well:

        http://www.wonderfulphotos.com/articles/macro/dewdrops/

        which also seems to support the accuracy of your rendering.......but still, would be great to hear from someone w/ some hard-edged photography experience....
        Last edited by johnszot; 05-11-2010, 06:57 AM. Reason: (found more info...)

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        • #5
          We just started using axyz people and as long as you don't get right up on them (within 5 feet or so) they work great although they are starting to release HD models too. For me the only downside since I work in architecture was having to learn how to rig the models with motion capture data but I think that once we have a library of rigged models walking, etc. we will be good to go just dragging them into future scenes. I also like that it appears I will be able to have some control over what the characters do like - walk to here, open door, turn left, walk up stairs....that sort of stuff.

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          • #6
            Cheers David

            Have you any examples of these animated axyz people yourself? I would be in the same boat myself, having to learn rigging and adding motion capture, its not something I've ever tried, or been interested in tbh

            You can buy ready rigged and animated models cant you, how do they work out for everyone?
            PGDesigns.co.uk

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            • #7
              Very nice animation indeed - the missing shadows on the people outside in the first shot caught my eye as well. Overall really nice job - especially the inside/outside light balance is good.

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              • #8
                Originally posted by PGD View Post
                Cheers David

                Have you any examples of these animated axyz people yourself? I would be in the same boat myself, having to learn rigging and adding motion capture, its not something I've ever tried, or been interested in tbh

                You can buy ready rigged and animated models cant you, how do they work out for everyone?
                Not yet but I will soon. I'm working on two projects with them but currently still working on scene geometry at the moment.

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                • #9
                  Hi PGD,

                  Render looks great. Realistic.

                  I rly like your idea to creat the specular bloom for interior. How come the windows and lamps objects appear in black? Normally my alpha channel appears black only where there is e.g. vray sky.

                  Cheers
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                  • #10
                    Originally posted by johnszot View Post
                    which seems to suggest that your image is indeed physically accurate. but the highly polished quality of the example i found makes me wonder....anyone have a definitive scientific answer?
                    I wouldnt go as far as calling that example 'highly polished'...

                    It's not correct. if you focus on glass, the focus is on the glass itself. Not the objects behind/reflected in it.
                    Last edited by Neilg; 15-11-2010, 12:02 PM.

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                    • #11
                      I didn't notice the lack of shadows on the people as much as a couple places that had some flickering objects. That stuff always catches my eye. Nice job though.

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                      • #12
                        I made the windows and lights contribute to the alpha, to do this I went to: vray object properties, then set alpha contribution to -1 on the objects you select.

                        I read the new vray 2 has 'glow' in there, so this may be covered with the new release. May well be wrong though
                        PGDesigns.co.uk

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