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Jordan Formula 1 Car

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  • Jordan Formula 1 Car





    Hi,

    Just thought it would be nice to do something away from buildings. I'm also busy with the animation, but that'll still be sometime before it's complete.

    For the whole thing, I use Max 5, took about 8 minutes to render a frame. VRay worked brilliantly, ultra fast compared to Brazil (and far less complicated), and also alot quicker with better quality results than Max's standard Skylight.. I'm going to also soon delve into the great wide world of HDRI... Should be cool.

    Let me know what you think, and what I can improve on.

    Dreamerrr

  • #2
    what a nice modellling! nurbs? surfacing? box modelling?
    and for the mapping, specially for the 'sponsored' part, did u use shellac or what?

    bitten & hisses!!!

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    • #3
      Modeling and Texturing

      For most of the car except for the main components I used Spline Modeling (surface/patchs), but for the smaller components like the steering wheel and small aero-dynamic parts I used normal mesh.

      Unfortunatly I couldn't find any nice, new and up-to-date plans of the Jordan, so I went onto the Formula 1 and Jordan sites to get pics of their latest cars... took quite abit of time ( about a month during lunch breaks ).

      As for the the texturing, I used a UWV unwrap on the main body. For some of the materials I had to find some good hi-res materials. Someties I couldn't so it was into freehand to make some up. And thats about it...

      Thanks for the comments.!!

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      • #4
        nice model, but the wrong team

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        • #5
          Have you tried to illuminate the scene with HDRI? It will be better in lightning effects, reflections

          See this image:
          http://www.vrayrender.com/gallery/im...000000024.html

          Bye
          -Jose
          www.plan9-net.com

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          • #6
            Cool image! HDRI reflections would indeed make a huge difference.

            But take a look at the bridgestone texture on your left tyres
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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            • #7
              flipside is right. u should rotate ur uvw map, and use multi sub object mapping for ur tire

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              • #8
                Hi,

                Thanks for the sugestion of the HDRI. Here is how it came out with hdri lighting the scene.

                I also rendered out a "clay model" version. Usually when cars are designed, they are made in a clay model first, so I thought it would be cool.

                Let me know what you think!


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